135 lines
4.7 KiB
Plaintext
135 lines
4.7 KiB
Plaintext
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/*%FSM<COMPILE "scriptedFSM.cfg, DayZ Server Vehicle Sync">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,250,-75.000000,-425.000000,25.000000,-375.000000,0.000000,"init"};
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item1[] = {"true",8,218,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"true"};
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item2[] = {"waiting",2,250,-75.000000,-125.000000,25.000000,-75.000000,0.000000,"waiting"};
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item3[] = {"true",8,218,-75.000000,250.000000,25.000000,300.000000,0.000000,"true"};
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item4[] = {"",7,210,-204.000015,271.000000,-195.999985,279.000031,0.000000,""};
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item5[] = {"",7,210,-204.000015,-104.000000,-196.000000,-96.000000,0.000000,""};
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item6[] = {"initialized",4,218,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"initialized"};
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item7[] = {"prepare",2,4346,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"prepare"};
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item8[] = {"update_objects",2,250,-75.220673,77.428261,24.779324,127.428261,0.000000,"update objects"};
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item9[] = {"Objects_need_upd",4,218,-75.220726,-1.214130,24.779320,48.785873,1.000000,"Objects" \n "need update"};
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link0[] = {0,6};
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link1[] = {1,2};
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link2[] = {2,9};
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link3[] = {3,4};
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link4[] = {4,5};
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link5[] = {5,2};
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link6[] = {6,7};
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link7[] = {7,1};
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link8[] = {8,3};
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link9[] = {9,8};
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globals[] = {0.000000,0,0,0,0,640,480,1,15,6316128,1,-285.818726,406.559204,464.760406,-344.050812,779,910,1};
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window[] = {2,-1,-1,-1,-1,858,130,1459,130,3,797};
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*//*%FSM</HEAD>*/
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class FSM
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{
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fsmName = "DayZ Server Vehicle Sync";
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class States
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{
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/*%FSM<STATE "init">*/
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class init
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{
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name = "init";
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init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "initialized">*/
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class initialized
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{
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priority = 0.000000;
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to="prepare";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "waiting">*/
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class waiting
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{
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name = "waiting";
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init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "Objects_need_upd">*/
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class Objects_need_upd
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{
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priority = 1.000000;
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to="update_objects";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastVehicleUpdate> 5) && (!isNil ""sm_done""))"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/"_lastNeedUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "prepare">*/
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class prepare
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{
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name = "prepare";
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init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING Vehicle SCRIPT"");" \n
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"" \n
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"_lastVehicleUpdate = diag_tickTime;" \n
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"" \n
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"" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="waiting";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "update_objects">*/
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class update_objects
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{
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name = "update_objects";
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init = /*%FSM<STATEINIT""">*/"if (object_debug) then {" \n
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" diag_log format[""INFO: needUpdate_objects=%1"",needUpdate_objects];" \n
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"};" \n
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"" \n
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"{" \n
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" needUpdate_objects = needUpdate_objects - [_x];" \n
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" [_x,""damage"",true] call server_updateObject;" \n
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"} forEach needUpdate_objects;" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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priority = 0.000000;
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to="waiting";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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};
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initState="init";
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finalStates[] =
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{
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};
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};
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/*%FSM</COMPILE>*/
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