42 lines
1.8 KiB
Plaintext
42 lines
1.8 KiB
Plaintext
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class_epoch = isClass (configFile >> "CfgWeapons" >> "Chainsaw");
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#include "config.sqf"
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// Stop rules feed, animal spawning, damage and slow loop until after selection is done
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dayz_enableRulesOriginal = dayz_enableRules;
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dayz_enableRules = false;
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dayz_maxGlobalAnimalsOriginal = dayz_maxGlobalAnimals;
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dayz_maxGlobalAnimals = 0;
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fnc_usec_damageHandlerOriginal = fnc_usec_damageHandler;
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fnc_usec_damageHandler = {};
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player_spawn_2_original = player_spawn_2;
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player_spawn_2 = {};
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dayz_paraSpawn = false; //Disable stock HALO spawn
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if (!class_epoch) then { //Undefined variables in vanilla
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BIS_fnc_halo = compile preprocessFileLineNumbers "custom\fn_halo.sqf";
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DZE_HaloAltitudeMeter = false;
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DZE_HaloJump = false;
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DZE_HaloOpenChuteHeight = 180;
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DZE_HaloSpawnHeight = 2000;
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Z_MoneyVariable = "cashMoney";
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};
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if (spawn_selection) then {
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dayz_spawnselection = 0; //Skip vanilla spawn selection
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spawn_fill = compile preprocessFileLineNumbers "spawn\functions\spawn_fill.sqf";
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spawn_map = compile preprocessFileLineNumbers "spawn\functions\spawn_map.sqf";
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spawn_pick = compile preprocessFileLineNumbers "spawn\functions\spawn_pick.sqf";
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};
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if (class_selection) then {
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class_fillItems = compile preprocessFileLineNumbers "spawn\functions\class_fillItems.sqf";
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class_fillList = compile preprocessFileLineNumbers "spawn\functions\class_fillList.sqf";
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class_pick = compile preprocessFileLineNumbers "spawn\functions\class_pick.sqf";
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class_preview = compile preprocessFileLineNumbers "spawn\functions\class_preview.sqf";
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class_randomMags = compile preprocessFileLineNumbers "spawn\functions\class_randomMags.sqf";
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class_randomTools = compile preprocessFileLineNumbers "spawn\functions\class_randomTools.sqf";
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class_wipeGear = compile preprocessFileLineNumbers "spawn\functions\class_wipeGear.sqf";
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};
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execVM "spawn\main.sqf";
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