arma2-epoch-server/@DayZ_Epoch_Server/addons/dayz_server/AdminTools/Admin/functions.sqf

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2022-04-21 16:15:41 +03:00
// This is a centralized function for checking if an action is allowed to take place.
// This is basically the "_canDo" found in player actions.
EAT_fnc_actionAllowed = {
private["_player","_vehicle","_inVehicle","_onLadder","_canDo"];
_player = player; //Setting a local variable as player saves resources
_vehicle = vehicle _player;
_inVehicle = (_vehicle != _player);
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState _player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder && !_inVehicle);
_canDo
};
// Generates a selectable list of players for teleports and spectate
// Title is set by setting EAT_pMenuTitle = "TITLE HERE" before calling the function
EAT_pMenuTitle = "";
EAT_fnc_playerSelect =
{
private["_pmenu","_arr"];
_pmenu = [["",true],[EAT_pMenuTitle, [-1], "", -5, [["expression", ""]], "1", "0"]];
for "_i" from (_this select 0) to (_this select 1) do
{_arr = [format['%1', plist select (_i)], [12], "", -5, [["expression", format ["pselect5 = plist select %1;", _i]]], "1", "1"]; _pmenu set [_i + 2, _arr];};
if (count plist > (_this select 1)) then {_pmenu set [(_this select 1) + 2, ["Next", [13], "", -5, [["expression", "snext = true;"]], "1", "1"]];}
else {_pmenu set [(_this select 1) + 2, ["", [-1], "", -5, [["expression", ""]], "1", "0"]];};
_pmenu set [(_this select 1) + 3, ["Exit", [13], "", -5, [["expression", "pselect5 = 'exit';"]], "1", "1"]];
showCommandingMenu "#USER:_pmenu";
};
// Convert multidimensional array to single dimensional
// Used in adminBuild
myfnc_MDarray = {
private ["_list","_i","_temp"];
_list = []; _temp = _this select 0; _i = 0;
for "_i" from 0 to ((count _temp) - 1) do {
_list set [_i,((_temp select _i) select 2)];
};
_list;
};
// Prints the position of the admin or a cursorTarget to the RPT
EAT_GetPosition = {
private "_text";
_obj = _this select 0;
if(isNull _obj) exitWith {"No target" call dayz_rollingMessages;};
_pos = getPos _obj;
_dir = getDir _obj;
if (isPlayer _obj) then {
_text = format["Position of %1 is: %3%2",name _obj,_pos,_dir];
} else {
_text = format["Position of %1 is: %3%2",typeOf _obj,_pos,_dir];
};
if(EAT_logMinorTool) then {
"Saved to client RPT and EAT logs" call dayz_rollingMessages;
diag_log _text;
_text call EAT_Logger;
} else {
"Saved to client RPT" call dayz_rollingMessages;
diag_log _text;
};
};
// Posts object information to system chat
EAT_GetObjDetails = {
_obj = cursorTarget;
if(isNull _obj) exitWith {"No target" call dayz_rollingMessages;};
_charID = _obj getVariable ["CharacterID","0"];
_objID = _obj getVariable["ObjectID","0"];
_objUID = _obj getVariable["ObjectUID","0"];
_lastUpdate = _obj getVariable ["lastUpdate",time];
_owner = _obj getVariable["ownerPUID","0"];
systemChat format["%1: charID: %2, objID: %3, objUID: %4, Owner %5, lastUpdate: %6",typeOF _obj,_charID,_objID,_objUID,_owner,_lastUpdate];
};
// Flips the nearest land vehicle
EAT_FlipVeh = {
private "_vehicle";
_vehicle = getPos player nearestObject "LandVehicle";
if (isNull _vehicle) exitWith {"There are no vehicles near to flip" call dayz_rollingMessages;};
_vehicle setVectorUp [0, 0, 1];
_vehicleType = typeOf _vehicle;
format["Your %1 is now right-side up",_vehicleType] call dayz_rollingMessages;
};
// Ejects players from a vehicle
EAT_Eject = {
_ct = cursorTarget;
_ctType = typeOf _ct;
if(isNull _ct) exitWith {"No target" call dayz_rollingMessages;};
if(!(_ct isKindOf "LandVehicle") && !(_ct isKindOf "Air") && !(_ct isKindOf "Ship")) exitWith {cutText ["Target not a vehicle", "PLAIN DOWN"];};
if ((count crew _ct) < 1) exitWith {format["There are no players in the %1", _ctType] call dayz_rollingMessages;};
_ct forceSpeed 0;
{_x action ["Eject", _ct];} forEach crew _ct;
uiSleep 5;
_ct forceSpeed -1;
};
// Allows the player to glide forward quickly across the map. It is called from key bind.
EAT_FastForward = {
_player = vehicle player;
_dis = 5;
_dir = getdir _player;
_pos = getPosATL _player;
_pos2 = getPos _player;
_z2 = _pos2 select 2;
_z = 0;
if(_player isKindOf "Air" && _z2 < 20 && isEngineOn _player) then {_z = _z2 + 30;} else {if(_z2 > 3) then {_z = _z2;}else{if(surfaceIsWater _pos) then {_z = 2;} else {_z=0;};};};
_pos = [(_pos select 0)+_dis*sin(_dir),(_pos select 1)+_dis*cos(_dir),_z];
if (surfaceIsWater _pos) then {_player setPosASL _pos;} else {_player setPosATL _pos;};
};
// Toggles fast forward key bind on and off
EAT_FastForwardToggle = {
private "_isActive";
_isActive = _this select 0;
if(_isActive) then {
["FastWalk"] call EAT_Keybind;
} else {
["EndFastWalk"] call EAT_Keybind;
};
};
// Allows the admin to leap vertically or directionally
EAT_AdminFastUp = {
private "_velocity";
_velocity = velocity player;
player setVelocity [_velocity select 0,_velocity select 1,5];
};
// This function toggles the jump key bind on and off
EAT_FastUpToggle = {
private "_isActive";
_isActive = _this select 0;
if (_isActive) then {
["FastUp"] call EAT_Keybind;
} else {
["EndFastUp"] call EAT_Keybind;
};
};
// Lowers the terrain
EAT_GrassOffToggle = {
private ["_isActive","_toggle"];
_isActive = _this select 0;
if (_isActive) then {
_toggle = "on";
setTerrainGrid 50;
}else{
_toggle = "off";
setTerrainGrid 25;
};
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has turned grass %3",name player,getPlayerUID player,_toggle] call EAT_Logger;};
};
// Allows admin to be invisible to other players
EAT_AdminInvisible = {
private ["_isActive","_position"];
_isActive = _this select 0;
_position = getPos player;
EAT_clientToServer = ["invisibility",player,[_isActive,_position],dayz_authKey];
publicVariableServer "EAT_clientToServer";
};
// Turns the build count to one and removes the requirement for a plot pole to build
EAT_adminBuildCount = {
private "_isActive";
_isActive = _this select 0;
if(_isActive) then {
DZE_StaticConstructionCount = 1;
DZE_requireplot = 0;
} else {
DZE_StaticConstructionCount = 0;
DZE_requireplot = 1;
};
};
EAT_AddWeapon = {
private ["_handGuns","_gun","_ammo","_HEammo","_player"];
#define IS_HANDGUN(wpn) (getNumber (configFile >> "CfgWeapons" >> wpn >> "type") == 2)
_gun = _this select 0;
_ammo = _this select 1;
if ((count _this) > 2) then {
_HEammo = _this select 2;
} else {
_HEammo = nil;
};
_player = player;
if (IS_HANDGUN(_gun)) then {
{
if (IS_HANDGUN(_x)) exitWith {
_player removeWeapon _x;
}
} count (weapons _player);
} else {
_player removeWeapon (primaryWeapon _player);
};
// Add magazines before gun so the gun loads ammo on spawn
_player addMagazine _ammo;
_player addMagazine _ammo;
_player addWeapon _gun;
_player selectWeapon _gun;
if(!(isNil _HEammo)) then {
_player addMagazine _HEammo;
};
};
EAT_Loadouts = {
private ["_primaryWeapon","_secondaryWeapon","_primaryAmmo","_secondaryAmmo","_player","_bloodbag","_mags","_weps","_rifleMag","_pistolMag"];
_player = player;
_primaryWeapon = _this select 0;
_secondaryWeapon = _this select 1;
_primaryAmmo = getArray (configFile >> "cfgWeapons" >> _primaryWeapon >> "magazines");
_secondaryAmmo = getArray (configFile >> "cfgWeapons" >> _secondaryWeapon >> "magazines");
_rifleMag = _primaryAmmo select 0;
_pistolMag = _secondaryAmmo select 0;
_weps = ["ItemRadio","NVGoggles_DZE","Binocular_Vector","ItemGPS","ItemHatchet","ItemKnife","ItemMatchbox","ItemEtool","ItemToolbox","ItemCrowbar",_primaryWeapon,_secondaryWeapon];
if(dayz_classicBloodBagSystem) then {_bloodbag = "ItemBloodbag";} else {_bloodbag = "bloodBagONEG";};
_mags = ["ItemMorphine","ItemEpinephrine","ItemAntibiotic","ItemPainkiller","ItemWaterBottleBoiled","FoodBeefCooked","ItemBandage","ItemBandage",_bloodbag,_rifleMag,_rifleMag,_rifleMag,_pistolMag,_pistolMag,_pistolMag];
removeAllWeapons _player;
removeAllItems _player;
removeBackpack _player;
_player addBackpack "CoyoteBackpack_DZE2";
{
_player addMagazine _x;
} count _mags;
{
_player addWeapon _x;
} count _weps;
_player selectWeapon _primaryWeapon;
};
EAT_AddBackPack = {
private["_bag","_player"];
_bag = _this select 0;
_player = player;
removeBackpack _player;
_player addBackpack _bag;
};
EAT_AddMeds = {
private "_bloodbag";
if(dayz_classicBloodBagSystem) then {_bloodbag = "ItemBloodbag";}else{_bloodbag = "bloodBagONEG";};
{
player addMagazine _x;
} count ["ItemMorphine","ItemEpinephrine","ItemAntibiotic","ItemPainkiller","ItemSodaPepsi","FoodBeefCooked","ItemBandage","ItemBandage",_bloodbag];
};
EAT_RemoveGear = {
removeAllWeapons player;
removeAllItems player;
removeBackpack player;
"Gear deleted!" call dayz_rollingMessages;
};
EAT_AddTools = {
private "_tools";
_tools = ["ItemRadio","ItemHatchet","ItemKnife","ItemMatchbox","ItemEtool","ItemToolbox","ItemCrowbar"];
{
if (_x in weapons player) then {
player removeWeapon _x;
};
} count _tools;
{
player addWeapon _x;
} count _tools;
};
EAT_AddTempVeh = {
_vehtospawn = _this select 0;
_dist = 9;
_player = player;
_dir = getDir vehicle _player;
_pos = getPosATL vehicle _player;
_pos = [(_pos select 0)+_dist*sin(_dir),(_pos select 1)+_dist*cos(_dir),0];
_vehName = getText(configFile >> "cfgVehicles" >> _vehtospawn >> "displayName");
EAT_clientToServer = ["tempVeh",_player,[_vehtospawn,_dir,_pos],dayz_authKey];
publicVariableServer "EAT_clientToServer";
format["Spawned a %1",_vehName] call dayz_rollingMessages;
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has added a temporary vehicle: %3",name _player,getPlayerUID _player,_vehtospawn] call EAT_Logger;};
};
EAT_AddVeh = {
private ["_vehName","_veh","_isOk","_vehtospawn","_dir","_pos","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_player"];
_vehtospawn = _this select 0; // Vehicle string
_player = player;
_dir = getDir vehicle _player;
_pos = getPos vehicle _player;
_pos = [(_pos select 0)+9*sin(_dir),(_pos select 1)+9*cos(_dir),0];
_vehName = getText(configFile >> "cfgVehicles" >> _vehtospawn >> "displayName");
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
_keyNumber = (floor(random 2500)) + 1;
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
_config = _keySelected;
_isOk = [_player,_config] call BIS_fnc_invAdd;
if (_isOk and _isKeyOK) then {
PVDZE_veh_Publish2 = [[_dir,_pos],_vehtospawn,false,_keySelected,_player,dayz_authKey];
publicVariableServer "PVDZE_veh_Publish2";
format["%1 spawned, key added to toolbelt.",_vehName] call dayz_rollingMessages;
if(EAT_logMajorTool) then {format["%1 %2 -- has added a permanent vehicle: %3",name _player,getPlayerUID _player,_vehtospawn] call EAT_Logger;};
} else {
"Your toolbelt is full." call dayz_rollingMessages;
};
};
EAT_AddVehDialog = {
PermDialogSelected = -1;
TempDialogSelected = -1;
AdminDialogList = 13000;
if (isNil "EAT_EpochOnlyVehicles") then {EAT_EpochOnlyVehicles = false;};
if (isNil "vhnlist") then {vhnlist = [];};
LoadAllVehiclesList = {
lbClear AdminDialogList;
vhnlist = +EAT_allVehList;
{
local _index = lbAdd [AdminDialogList, format["%2 (%1)", _x select 0, _x select 1]];
lbSetPicture [AdminDialogList, _index, (_x select 2)];
} count vhnlist;
};
LoadEpochOnlyList = {
lbClear AdminDialogList;
vhnlist = +EAT_allEpochVehList;
{
local _index = lbAdd [AdminDialogList, format["%2 (%1)", _x select 0, _x select 1]];
lbSetPicture [AdminDialogList, _index, (_x select 2)];
} count vhnlist;
};
createDialog "EAT_Veh_AdminDialog";
call LoadAllVehiclesList;
LoadSpecificList = {
lbClear AdminDialogList;
vhnlist = [];
local _kindOf = _this select 0;
if (EAT_EpochOnlyVehicles) then {
{
if ((_x select 0) isKindOf _kindOf) then {
vhnlist set [count vhnlist, _x]
};
} count EAT_allEpochVehList;
} else {
{
if ((_x select 0) isKindOf _kindOf) then {
vhnlist set [count vhnlist, _x]
};
} count EAT_allVehList;
};
{
local _index = lbAdd [AdminDialogList, format["%2 (%1)", _x select 0, _x select 1]];
lbSetPicture [AdminDialogList, _index, (_x select 2)];
} count vhnlist;
};
waitUntil { !dialog };
if ((PermDialogSelected < 0) && (TempDialogSelected < 0)) exitWith {};
if (PermDialogSelected > -1) then {
[((vhnlist select PermDialogSelected) select 0)] call EAT_AddVeh;
};
if (TempDialogSelected > -1) then {
[((vhnlist select TempDialogSelected) select 0)] call EAT_AddTempVeh;
};
};
EAT_AISpawn = {
private ["_player","_done"];
if (!("ItemGPS" in items player)) then {player addWeapon "ItemGPS";};
EAT_aiArea = 0;
EAT_aiCount = 0;
_done = false;
EAT_aiSpawnType = "";
EAT_aiTypeMenu =
[
["",true],
["Select AI Type:", [-1], "", -5, [["expression", ""]], "1", "0"],
["Hero",[],"", -5,[["expression","EAT_aiSpawnType = ""Hero"";"]],"1","1"],
["Bandit",[],"", -5,[["expression","EAT_aiSpawnType = ""Bandit"";"]],"1","1"],
["", [], "", -5,[["expression", ""]], "1", "0"],
["Exit", [20], "", -5, [["expression", "EAT_aiArea = -1;"]], "1", "1"]
];
EAT_aiAreaMenu =
[
["",true],
["Set AI Movement Radius:", [-1], "", -5, [["expression", ""]], "1", "0"],
["40m",[],"", -5,[["expression","EAT_aiArea = 40;"]],"1","1"],
["50m",[],"", -5,[["expression","EAT_aiArea = 50;"]],"1","1"],
["75m",[],"", -5,[["expression","EAT_aiArea = 75;"]],"1","1"],
["100m",[],"", -5,[["expression","EAT_aiArea = 100;"]],"1","1"],
["150m",[],"", -5,[["expression","EAT_aiArea = 150;"]],"1","1"],
["200m",[],"", -5,[["expression","EAT_aiArea = 200;"]],"1","1"],
["300m",[],"", -5,[["expression","EAT_aiArea = 200;"]],"1","1"],
["", [], "", -5,[["expression", ""]], "1", "0"],
["Exit", [20], "", -5, [["expression", "EAT_aiArea = -1;"]], "1", "1"]
];
EAT_amountMenu =
[
["",true],
["Select AI count:", [-1], "", -5, [["expression", ""]], "1", "0"],
["1",[],"", -5,[["expression","EAT_aiCount = 1;"]],"1","1"],
["2",[],"", -5,[["expression","EAT_aiCount = 2;"]],"1","1"],
["4",[],"", -5,[["expression","EAT_aiCount = 4;"]],"1","1"],
["6",[],"", -5,[["expression","EAT_aiCount = 6;"]],"1","1"],
["8",[],"", -5,[["expression","EAT_aiCount = 8;"]],"1","1"],
["10",[],"", -5,[["expression","EAT_aiCount = 10;"]],"1","1"],
["20",[],"", -5,[["expression","EAT_aiCount = 20;"]],"1","1"],
["30",[],"", -5,[["expression","EAT_aiCount = 30;"]],"1","1"],
["40",[],"", -5,[["expression","EAT_aiCount = 40;"]],"1","1"],
["50",[],"", -5,[["expression","EAT_aiCount = 50;"]],"1","1"],
["", [], "", -5,[["expression", ""]], "1", "0"],
["Exit", [20], "", -5, [["expression", "EAT_aiCount = -1;"]], "1", "1"]
];
showCommandingMenu "#USER:EAT_aiTypeMenu";
waitUntil{(EAT_aiSpawnType != "") || (commandingMenu == "")};
if(EAT_aiSpawnType == "") exitWith{};
showCommandingMenu "#USER:EAT_aiAreaMenu";
waitUntil{(EAT_aiArea != 0) || (commandingMenu == "")};
if(EAT_aiArea == 0) exitWith{};
showCommandingMenu "#USER:EAT_amountMenu";
waitUntil{(EAT_aiCount != 0) || (commandingMenu == "")};
if(EAT_aiCount == 0) exitWith{};
_player = player;
if(EAT_logMajorTool) then {format["%1 %2 -- has added %3 AI units",name _player,getPlayerUID _player,EAT_aiCount] call EAT_Logger;};
EAT_SpawnAI = {
private ["_divisor","_aiPosition"];
_divisor = _this select 0;
_aiPosition = [_this select 1, _this select 2,_this select 3];
EAT_clientToServer = ["addAI",player,[EAT_aiSpawnType,EAT_aiArea,EAT_aiCount,_divisor,_aiPosition,(getPos player)],dayz_authKey];
publicVariableServer "EAT_clientToServer";
};
EAT_aiSpawnSelection = {
private ["_pos1","_pos2","_pos3"];
_pos1 = _this select 0;
_pos2 = _this select 1;
_pos3 = _this select 2;
if(EAT_aiCount %5 == 0) then {
[5,_pos1,_pos2,_pos3] call EAT_SpawnAI;
[5,_pos1,_pos2,_pos3] call EAT_SpawnAI;
[5,_pos1,_pos2,_pos3] call EAT_SpawnAI;
[5,_pos1,_pos2,_pos3] call EAT_SpawnAI;
[5,_pos1,_pos2,_pos3] call EAT_SpawnAI;
} else {
if(EAT_aiCount %4 == 0) then {
[4,_pos1,_pos2,_pos3] call EAT_SpawnAI;
[4,_pos1,_pos2,_pos3] call EAT_SpawnAI;
[4,_pos1,_pos2,_pos3] call EAT_SpawnAI;
[4,_pos1,_pos2,_pos3] call EAT_SpawnAI;
} else {
if(EAT_aiCount %2 == 0) then {
[2,_pos1,_pos2,_pos3] call EAT_SpawnAI;
[2,_pos1,_pos2,_pos3] call EAT_SpawnAI;
} else {
[1,_pos1,_pos2,_pos3] call EAT_SpawnAI;
};
};
};
openMap [false, false];
TitleText [format[""], "PLAIN DOWN"];
_done = true;
};
closeDialog 0;
uiSleep 0.5;
"Click on the map to spawn AI" call dayz_rollingMessages;
if(!(visibleMap)) then {
openMap [true, false];
};
onMapSingleClick '[_pos select 0, _pos select 1, _pos select 2] call EAT_aiSpawnSelection';
waitUntil{_done || !(visibleMap)};
onMapSingleClick "";
};
EAT_DeleteObj = {
private ["_obj","_objectID","_objectUID","_player"];
_obj = cursorTarget;
if(isNull _obj) exitWith{"No object selected" call dayz_rollingMessages;};
_player = player;
EAT_DeleteObjText = getText (configFile >> "CfgVehicles" >> typeOf _obj >> "displayName");
EAT_databaseRemove = 0;
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
_deleteMenu =
[
["",true],
[format["Delete this %1?:",EAT_DeleteObjText], [-1], "", -5, [["expression", ""]], "1", "0"],
["Yes",[0],"", -5,[["expression","EAT_databaseRemove = 1;"]],"1","1"],
["No", [0], "", -5, [["expression", "EAT_databaseRemove = -1"]], "1", "1"]
];
showCommandingMenu "#USER:_deleteMenu";
waitUntil{(EAT_databaseRemove != 0) || (commandingMenu == "")};
if(EAT_databaseRemove <= 0) exitWith{};
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has deleted object: %3 ID:%4 UID:%5 from database",name _player,getPlayerUID _player,EAT_DeleteObjText,_objectID,_objectUID] call EAT_Logger;};
format["Deleted %1",EAT_DeleteObjText] call dayz_rollingMessages;
PVDZ_obj_Destroy = [_objectID,_objectUID,_player,_obj,dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
};
EAT_DisplayCode = {
private ["_combo","_ct","_player"];
_ct = cursorTarget;
_player = player;
_combo = _ct getVariable ["CharacterID","0"];
if(isNull _ct) exitWith{"No target" call dayz_rollingMessages;};
if(_combo != "0") then {
if (_ct isKindOf "LandVehicle" OR _ct isKindOf "Helicopter" OR _ct isKindOf "Plane" OR _ct isKindOf "Ship") then {
if ((_combo > 0) && (_combo <= 2500)) then {_result = format["Green%1",_combo];}else{
if ((_combo > 2500) && (_combo <= 5000)) then {_result = format["Red%1",_combo-2500];}else{
if ((_combo > 5000) && (_combo <= 7500)) then {_result = format["Blue%1",_combo-5000];}else{
if ((_combo > 7500) && (_combo <= 10000)) then {_result = format["Yellow%1",_combo-7500];}else{
if ((_combo > 10000) && (_combo <= 12500)) then {_result = format["Black%1",_combo-10000];};};};};};
format["Vehicle Key: %1", _result] call dayz_rollingMessages;
}else{
format["Item Code: %1", _combo] call dayz_rollingMessages;
};
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has viewed a locked item: %3",name _player,getPlayerUID _player,_combo] call EAT_Logger;};
} else {
format["Not a valid target.",_combo] call dayz_rollingMessages;
};
};
EAT_HealPlayer = {
private ["_player","_unit","_UIfix","_UIfix2"];
EAT_healDistance = -1;
_player = player;
EAT_distanceMenu =
[
["",true],
["Select distance:", [-1], "", -5, [["expression", ""]], "1", "0"],
["5", [2], "", -5, [["expression", "EAT_healDistance=5;"]], "1", "1"],
["10", [3], "", -5, [["expression", "EAT_healDistance=10;"]], "1", "1"],
["25", [4], "", -5, [["expression", "EAT_healDistance=25;"]], "1", "1"],
["50", [5], "", -5, [["expression", "EAT_healDistance=50;"]], "1", "1"],
["100", [6], "", -5, [["expression", "EAT_healDistance=100;"]], "1", "1"],
["500", [7], "", -5, [["expression", "EAT_healDistance=500;"]], "1", "1"],
["1000", [8], "", -5, [["expression", "EAT_healDistance=1000;"]], "1", "1"],
["10000", [9], "", -5, [["expression", "EAT_healDistance=10000;"]], "1", "1"],
["Self", [10], "", -5, [["expression", "EAT_healDistance=0;"]], "1", "1"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:EAT_distanceMenu";
WaitUntil{commandingMenu == ""};
if(EAT_healDistance == -1) exitWith {};
r_player_blood = r_player_bloodTotal;
r_player_inpain = false;
r_player_infected = false;
r_player_injured = false;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 100;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_loaded = false;
r_player_cardiac = false;
r_player_lowblood = false;
r_doLoop = false;
r_action = false;
r_player_timeout = 0;
r_handlerCount = 0;
r_interrupt = false;
disableUserInput false;
dayz_sourceBleeding = objNull;
_player setVariable ["USEC_injured",false,true];
_player setVariable['USEC_inPain',false,true];
_player setVariable['USEC_infected',false,true];
_player setVariable['USEC_lowBlood',false,true];
_player setVariable['USEC_BloodQty',12000,true];
_player setVariable['USEC_isCardiac',false,true];
{_player setVariable[_x,false,true];} forEach USEC_woundHit;
_player setVariable ["unconsciousTime", r_player_timeout, true];
_player setVariable['NORRN_unconscious',false,true];
_player setVariable ['messing',[dayz_hunger,dayz_thirst],true];
_player setHit ['legs',0];
_player setVariable ['hit_legs',0,true];
_player setVariable ['hit_hands',0,true];
_player setVariable['medForceUpdate',true,true];
_player setVariable["inCombat",false, true];
disableSerialization;
_UIfix = (uiNameSpace getVariable 'DAYZ_GUI_display') displayCtrl 1303;
_UIfix2 = (uiNameSpace getVariable 'DAYZ_GUI_display') displayCtrl 1203;
_UIfix ctrlShow false;
_UIfix2 ctrlShow false;
if(EAT_healDistance == 0) exitWith {};
xyzaa = _player nearEntities ["Man", EAT_healDistance];
{
if (!(_x isKindOf "zZombie_Base") && !(_x isKindOf "Animal")) then {
_unit = _x;
PVDZ_send = [_unit,"Bandage",[_unit,player]];
publicVariableServer "PVDZ_send";
PVDZ_send = [_unit, "Transfuse", [_unit, player, 12000]];
publicVariableServer "PVDZ_send";
PVDZ_send = [_unit,"Morphine",[_unit,player]];
publicVariableServer "PVDZ_send";
PVDZ_send = [_unit,"Epinephrine",[_unit,player,"ItemEpinephrine"]];
publicVariableServer "PVDZ_send";
PVDZ_send = [_unit,"Painkiller",[_unit,player]];
publicVariableServer "PVDZ_send";
PVDZ_send = [_unit,"Antibiotics",[_unit,player]];
publicVariableServer "PVDZ_send";
};
} forEach xyzaa;
format["%1 healed",xyzaa] call dayz_rollingMessages;
};
EAT_Humanity = {
/*
Add or remove the selected humanity amount from player.
*/
private ["_target","_player","_humanity","_addOrRemove"];
_addOrRemove = _this select 0;
_target = cursorTarget;
_player = player;
if(!isPlayer _target) then {_target = _player;};
EAT_humanityGain = -1;
_humanity = _target getVariable["humanity", 0];
if(_addOrRemove != "reset") then {
EAT_humanityChange = [
["",true],
["Select humanity amount:", [-1], "", 0, [["expression", ""]], "1", "0"],
["100", [2], "", -5, [["expression", "EAT_humanityGain=100;"]], "1", "1"],
["500", [3], "", -5, [["expression", "EAT_humanityGain=500;"]], "1", "1"],
["1000", [4], "", -5, [["expression", "EAT_humanityGain=1000;"]], "1", "1"],
["2500", [5], "", -5, [["expression", "EAT_humanityGain=2500;"]], "1", "1"],
["5000", [6], "", -5, [["expression", "EAT_humanityGain=5000;"]], "1", "1"],
["Exit", [8], "", 0, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:EAT_humanityChange";
waitUntil{(commandingMenu == "")};
if((EAT_humanityGain == -1)) exitWith {};
if(_addOrRemove == "remove") then {
EAT_humanityGain = EAT_humanityGain - (EAT_humanityGain * 2);
};
_target setVariable["humanity", _humanity + EAT_humanityGain, true];
format["%1 humanity has been added (total: %2) for player %3", EAT_humanityGain, _humanity + EAT_humanityGain, name _target] call dayz_rollingMessages;
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has added %3 to %4 humanity (total %5)",name _player,getPlayerUID _player,EAT_humanityGain,name _target,_humanity + EAT_humanityGain] call EAT_Logger;};
}else{
EAT_humanityGain = _humanity - (_humanity * 2);
_target setVariable["humanity", 2500, true];
format["Humanity reset to 2500 for player %1", name _target] call dayz_rollingMessages;
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has adjusted %3 humanity to 2500",name _player,getPlayerUID _player,name _target] call EAT_Logger;};
};
};
EAT_SendMessage = {
private "_dialog";
EAT_SendDialogText = "";
// Sleep to make sure scroll menu is cleared
uiSleep 0.2;
_dialog = createDialog "EAT_messageBox_Dialog";
ctrlSetText [1001,"Send a server message"];
waitUntil {!dialog};
if(EAT_SendDialogText == "") exitWith {};
EAT_clientToServer = ["ServerMessage",player,[EAT_SendDialogText],dayz_authKey];
publicVariableServer "EAT_clientToServer";
};
EAT_AddMoney = {
// Add money to cursor target or self
private ["_amount","_wealth","_addMoney"];
_target = cursorTarget;
_player = player;
//_amount = _this select 0; //this value will be either a coin amount or a briefcase amount depending on if ZSC is installed.
if(!isPlayer _target) then {_target = _player;};
EAT_moneyAmount = 0;
if(Z_SingleCurrency) then {
_addMoney =
[
["",true],
["Add Money to Player or Self:", [-1], "", -5, [["expression", ""]], "1", "0"],
["1,000", [2], "", -5, [["expression", "EAT_moneyAmount=1000;"]], "1", "1"],
["5,000", [3], "", -5, [["expression", "EAT_moneyAmount=5000;"]], "1", "1"],
["10,000", [4], "", -5, [["expression", "EAT_moneyAmount=10000;"]], "1", "1"],
["25,000", [5], "", -5, [["expression", "EAT_moneyAmount=25000;"]], "1", "1"],
["50,000", [6], "", -5, [["expression", "EAT_moneyAmount=50000;"]], "1", "1"],
["100,000", [7], "", -5, [["expression", "EAT_moneyAmount=100000;"]], "1", "1"],
["250,000", [8], "", -5, [["expression", "EAT_moneyAmount=250000;"]], "1", "1"],
["Exit", [13], "", -3, [["expression", "EAT_moneyAmount = -1;"]], "1", "1"]
];
showCommandingMenu "#USER:_addMoney";
WaitUntil{(EAT_moneyAmount !=0) || (commandingMenu == "")};
if(EAT_moneyAmount <= 0) exitWith{};
_wealth = _target getVariable[Z_MoneyVariable,0];
_target setVariable[Z_MoneyVariable,_wealth + EAT_moneyAmount,true];
} else {
_addMoney =
[
["",true],
["Add Money to Player or Self:", [-1], "", -5, [["expression", ""]], "1", "0"],
["1 Briefcase", [2], "", -5, [["expression", "EAT_moneyAmount=1;"]], "1", "1"],
["2 Briefcases", [3], "", -5, [["expression", "EAT_moneyAmount=2;"]], "1", "1"],
["3 Briefcases", [4], "", -5, [["expression", "EAT_moneyAmount=3;"]], "1", "1"],
["4 Briefcases", [5], "", -5, [["expression", "EAT_moneyAmount=4;"]], "1", "1"],
["5 Briefcases", [6], "", -5, [["expression", "EAT_moneyAmount=5;"]], "1", "1"],
["Exit", [13], "", -3, [["expression", "EAT_moneyAmount = -1;"]], "1", "1"]
];
showCommandingMenu "#USER:_addMoney";
WaitUntil{(EAT_moneyAmount !=0) || (commandingMenu == "")};
if(EAT_moneyAmount <= 0) exitWith{};
_target addMagazine ["ItemBriefcase100oz",EAT_moneyAmount];
/*
{
[_target,"ItemBriefcase100oz"] call BIS_fnc_invAdd
} count _amount;
*/
};
};
EAT_Lock = {
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_lockedClass","_player"];
_obj = cursorTarget;
if(isNull _obj) exitWith {};
_objType = typeOf _obj;
_ownerID = _obj getVariable["ObjectID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_player = player;
// Lock car
if (_obj isKindOf "LandVehicle" || _obj isKindOf "Air" || _obj isKindOf "Ship") then {
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
PVDZE_veh_Lock = [_obj,true];
if (local _obj) then {
PVDZE_veh_Lock spawn local_lockUnlock
} else {
publicVariable "PVDZE_veh_Lock";
};
s_player_lockUnlock_crtl = -1;
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has locked a vehicle: %3",name _player,getPlayerUID _player,_obj] call EAT_Logger;};
} else {
//Lock Safe/Lock_box
if(_objType in DZE_UnLockedStorage) then {
_lockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "lockedClass");
_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
disableUserInput true; // Make sure player can not modify gear while it is being saved
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
[_lockedClass,objNull] call fn_waitForObject;
PVDZE_handleSafeGear = [_player,_obj,1];
publicVariableServer "PVDZE_handleSafeGear";
//wait for response from server to verify safe was logged and saved before proceeding
waitUntil {!isNil "dze_waiting"};
disableUserInput false; // Safe is done saving now
format[localize "str_epoch_player_117",_text] call dayz_rollingMessages;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has locked a safe - ID:%3 UID:%4",name _player,getPlayerUID _player,_objectID,_ownerID] call EAT_Logger;};
} else {
//Lock Door
_objectCharacterID = _obj getVariable ["CharacterID","0"];
if(_obj animationPhase "Open_hinge" == 1) then {_obj animate ["Open_hinge", 0];};
if(_obj animationPhase "Open_latch" == 1) then {_obj animate ["Open_latch", 0];};
if(_obj animationPhase "Open_door" == 1) then {_obj animate ["Open_door", 0];};
if(_obj animationPhase "DoorR" == 1) then {_obj animate ["DoorR", 0];};
if(_obj animationPhase "LeftShutter" == 1) then {_obj animate ["LeftShutter", 0];};
if(_obj animationPhase "RightShutter" == 1) then {_obj animate ["RightShutter", 0];};
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has locked a door - ID:%3 Combo:%4",name _player,getPlayerUID _player,_objectID,_objectCharacterID] call EAT_Logger;};
};
};
};
EAT_Repair = {
local _vehicle = cursorTarget;
if (isNull _vehicle) exitWith {"No target" call dayz_rollingMessages;};
{
local _damage = [_vehicle,_x] call object_getHit;
if ((_damage select 0) > 0) then {
[_vehicle, (_damage select 1), 0, true] call fnc_veh_handleRepair;
};
} forEach (_vehicle call vehicle_getHitpoints);
if (local _vehicle) then {
[_vehicle,1] call local_setFuel;
} else {
PVDZ_send = [_vehicle,"SetFuel",[_vehicle,1]];
publicVariableServer "PVDZ_send";
};
format["%1 Repaired and Refueled", (getText(configFile >> "cfgVehicles" >> (typeOf _vehicle) >> "displayName"))] call dayz_rollingMessages;
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has repaired %3",name player,getPlayerUID player,_vehicle] call EAT_Logger;};
};
EAT_Unlock = {
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_unlockedClass","_objType","_objectCharacterID","_player"];
_obj = cursorTarget;
if(isNull _obj) exitWith {};
_objectID = _obj getVariable["ObjectID","0"];
_ownerID = _obj getVariable["ObjectID","0"];
_objType = typeOf _obj;
_player = player;
// Unlock car
if (_obj isKindOf "LandVehicle" || _obj isKindOf "Air" || _obj isKindOf "Ship") then {
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
s_player_lockUnlock_crtl = 1;
PVDZE_veh_Lock = [_obj,false];
if (local _obj) then {
PVDZE_veh_Lock spawn local_lockUnlock
} else {
publicVariable "PVDZE_veh_Lock";
};
s_player_lockUnlock_crtl = -1;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has unlocked vehicle: %3 with ID:%4",name _player,getPlayerUID _player,_obj,_objectID] call EAT_Logger;};
} else {
// Unlock Safe/Lock_Box
if(_objType in DZE_LockedStorage) then {
// Get all required variables
_unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass");
_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
//_obj setVariable["packing",1];
disableUserInput true; // Make sure player can not modify gear while it is filling
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
[_unlockedClass,objNull] call fn_waitForObject;
PVDZE_handleSafeGear = [_player,_obj,0];
publicVariableServer "PVDZE_handleSafeGear";
//wait for response from server to verify safe was logged before proceeding
waitUntil {!isNil "dze_waiting"};
disableUserInput false; // Safe is done filling now
format[localize "STR_BLD_UNLOCKED",_text] call dayz_rollingMessages;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has unlocked a safe - ID:%3 UID:%4",name _player,getPlayerUID _player,_objectID,_ownerID] call EAT_Logger;};
} else {
_objectCharacterID = _obj getVariable ["CharacterID","0"];
//Unlock Doors
if(_obj animationPhase "Open_hinge" == 0) then {_obj animate ["Open_hinge", 1];};
if(_obj animationPhase "Open_latch" == 0) then {_obj animate ["Open_latch", 1];};
if(_obj animationPhase "Open_door" == 0) then {_obj animate ["Open_door", 1];};
if(_obj animationPhase "DoorR" == 0) then {_obj animate ["DoorR", 1];};
if(_obj animationPhase "LeftShutter" == 0) then {_obj animate ["LeftShutter", 1];};
if(_obj animationPhase "RightShutter" == 0) then {_obj animate ["RightShutter", 1];};
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has unlocked a door - ID:%3 Combo:%4",name _player,getPlayerUID _player,_objectID,_objectCharacterID] call EAT_Logger;};
};
};
};
EAT_RecoverKey = {
private ["_ct","_id","_result","_player"];
_ct = cursorTarget;
_player = player;
if (isNull _ct) exitWith {"No target" call dayz_rollingMessages;};
if (_ct isKindOf "LandVehicle" OR _ct isKindOf "Air" OR _ct isKindOf "Ship") then
{
_id = _ct getVariable ["CharacterID","0"];
_id = parseNumber _id;
_result = "ItemKey";
if (_id == 0) exitWith {cutText [format["%1 has ID 0 - No Key possible.",typeOf _ct], "PLAIN"];};
if ((_id > 0) && (_id <= 2500)) then {_result = format["ItemKeyGreen%1",_id];}else{
if ((_id > 2500) && (_id <= 5000)) then {_result = format["ItemKeyRed%1",_id-2500];}else{
if ((_id > 5000) && (_id <= 7500)) then {_result = format["ItemKeyBlue%1",_id-5000];}else{
if ((_id > 7500) && (_id <= 10000)) then {_result = format["ItemKeyYellow%1",_id-7500];}else{
if ((_id > 10000) && (_id <= 12500)) then {_result = format["ItemKeyBlack%1",_id-10000];};};};};};
_player addWeapon _result;
format["Key [%1] added to inventory!",_result] call dayz_rollingMessages;
if(EAT_logMajorTool) then {format["%1 %2 -- has generated %3 for a %4",name _player,getPlayerUID _player,_result,_ct] call EAT_Logger;};
};
};
EAT_SkinChanger = {
private ["_skin","_unitBag","_bagType","_bagMagazines","_bagWeapons","_array1","_array2","_player"];
_skin = _this select 0;
_player = player;
_unitBag = unitBackpack _player;
_bagType = (typeOf _unitBag);
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has changed skins to %3",name _player,getPlayerUID _player,_skin] call EAT_Logger;};
if(_bagType !="") then {
_bagWeapons = getWeaponCargo _unitBag;
_bagMagazines = getMagazineCargo _unitBag;
removeBackpack (vehicle _player);
[dayz_playerUID,dayz_characterID,_skin] spawn player_humanityMorph;
uiSleep 0.3;
if(_bagType in DayZ_Backpacks) then
{
(vehicle _player) addBackpack _bagType;
uiSleep 0.1;
_array1 = _bagWeapons select 0;
_array2 = _bagWeapons select 1;
{
(unitBackpack _player) addWeaponCargo [(_array1 select _forEachIndex),(_array2 select _forEachIndex)];
}forEach _array1;
_array1 = _bagMagazines select 0;
_array2 = _bagMagazines select 1;
{
(unitBackpack _player) addMagazineCargo [(_array1 select _forEachIndex),(_array2 select _forEachIndex)];
}forEach _array1;
};
} else {
[dayz_playerUID,dayz_characterID,_skin] spawn player_humanityMorph;
};
};
EAT_SpawnCrate = {
private ["_crate","_player","_dir","_pos"];
_crate = _this select 0;
_player = player;
// Location of player and crate
_dir = getDir _player;
_pos = getposATL _player;
_pos = [(_pos select 0)+3*sin(_dir),(_pos select 1)+3*cos(_dir), (_pos select 2)];
EAT_selectDelay = 0;
// Run delaymenu
EAT_delaymenu =
[
["",true],
["Select delay", [-1], "", -5, [["expression", ""]], "1", "0"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["30 seconds", [], "", -5, [["expression", "EAT_selectDelay=30;"]], "1", "1"],
["1 min", [], "", -5, [["expression", "EAT_selectDelay=60;"]], "1", "1"],
["3 min", [], "", -5, [["expression", "EAT_selectDelay=180;"]], "1", "1"],
["5 min", [], "", -5, [["expression", "EAT_selectDelay=300;"]], "1", "1"],
["10 min", [], "", -5, [["expression", "EAT_selectDelay=600;"]], "1", "1"],
["30 min", [], "", -5, [["expression", "EAT_selectDelay=1800;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["No timer", [], "", -5, [["expression", "EAT_selectDelay=0;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"]
];
showCommandingMenu "#USER:EAT_delaymenu";
WaitUntil{commandingMenu == ""};
EAT_clientToServer = ["crate",player,[EAT_selectDelay,_crate,_dir,_pos],dayz_authKey];
publicVariableServer "EAT_clientToServer";
if(EAT_logMajorTool) then {format["%1 %2 -- has added a %3 crate",name _player,getPlayerUID _player,_crate] call EAT_Logger;};
if(EAT_selectDelay != 0) then {
format[_crate + " crate will disappear in %1 seconds.",EAT_selectDelay] call dayz_rollingMessages;
} else {
format[_crate + " has no timer. Shoot it to destroy."] call dayz_rollingMessages;
};
};
EAT_Spectate = {
private ["_mycv","_max","_j","_name","_player","_menuCheckOk"];
_mycv = cameraView;
_player = player;
_menuCheckOk = false;
_max = 10;
_j = 0;
_name = "";
EAT_pMenuTitle = "Spectate Player:";
snext = false;
plist = [];
pselect5 = "";
spectate = true;
{if (_x != _player) then {plist set [count plist, name _x];};} forEach playableUnits;
while {pselect5 == "" && !_menuCheckOk} do
{
[_j, (_j + _max) min (count plist)] call EAT_fnc_playerSelect; _j = _j + _max;
WaitUntil {pselect5 != "" || snext || commandingMenu == ""};
_menuCheckOk = (commandingMenu == "");
snext = false;
};
if (pselect5!= "exit" && pselect5!="") then
{
_name = pselect5;
{
if(format[name _x] == _name) then
{
["Spectate"] call EAT_Keybind;
(vehicle _x) switchCamera "EXTERNAL";
"F6 to return" call dayz_rollingMessages;
waitUntil {uiSleep 1; !(alive _x) or !(alive player) or !(spectate)};
["EndSpectate"] call EAT_Keybind;
player switchCamera _mycv;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has begun spectating %3",name _player,getPlayerUID _player,_name] call EAT_Logger;};
};
} forEach playableUnits;
};
spectate = false;
if (!spectate && pselect5 != "exit") then
{
"Spectate done" call dayz_rollingMessages;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has stopped spectating %3",name _player,getPlayerUID _player,_name] call EAT_Logger;};
};
};
EAT_LocateVeh = {
private ["_inv","_searchString","_ID","_found","_targetColor","_finalID","_targetPosition","_targetVehicle","_count","_key","_keyName","_showMapMarker","_markerColour","_locatorMarker"];
/****************************************| Config |**************************************************************************************/
_showMapMarker = True; // True = display the map markers, False = just identify the keys
_markerColour = "ColorOrange"; // Alternatives = "ColorBlack", "ColorRed", "ColorGreen", "ColorBlue", "ColorYellow", "ColorWhite"
/****************************************| Config |**************************************************************************************/
if( isNil "locateVehicle") then {locateVehicle = true;} else {locateVehicle = !locateVehicle};
if(locateVehicle) then {
_inv = [player] call BIS_fnc_invString;
_keyColor = [];
_keyID = [];
_removedID = [];
_count = 0;
if (!("ItemGPS" in _inv)) then {player addWeapon "ItemGPS";};
{
for "_i" from 1 to 2500 do {
_searchString = format ["ItemKey%1%2",_x,str(_i)];
if ((_searchString in _inv)) then {
_count = _count + 1;
_targetColor = _x;
_keyColor = _keyColor + [_targetColor];
_ID = str(_i);
_ID = parseNumber _ID;
if (_targetColor == "Green") then { _finalID = _ID; };
if (_targetColor == "Red") then { _finalID = _ID + 2500; };
if (_targetColor == "Blue") then { _finalID = _ID + 5000; };
if (_targetColor == "Yellow") then { _finalID = _ID + 7500; };
if (_targetColor == "Black") then { _finalID = _ID + 10000; };
_keyID = _keyID + [_finalID];
_removedID = _removedID + [_ID];
};
};
} forEach ["Black","Yellow","Blue","Green","Red"];
_i = 0;
for "_i" from 0 to 10 do {deleteMarkerLocal ("locatorMarker"+ (str _i));};
if (_count == 0) exitWith {"Place a key in your inventory to find that vehicle." call dayz_rollingMessages; locateVehicle = false;};
format["Found: %1 vehicle key",_count] call dayz_rollingMessages;
_count = _count - 1;
_i = 0;
for "_i" from 0 to _count do {
_finalID = _keyID select _i;
_ID = _removedID select _i;
_targetColor = _keyColor select _i;
_key = format["ItemKey%1%2",_targetColor,_ID];
_keyName = getText (configFile >> "CfgWeapons" >> _key >> "displayName");
_found = 0;
{
private ["_tID","_vehicle_type"];
_vehicle_type = typeOf _x;
_tID = parseNumber (_x getVariable ["CharacterID","0"]);
if ((_tID == _finalID) && ((_vehicle_type isKindOf "Air") || (_vehicle_type isKindOf "LandVehicle") || (_vehicle_type isKindOf "Ship"))) then {
_targetPosition = getPosATL _x;
_targetVehicle = _x;
_found = 1;
};
} forEach vehicles;
if (_found != 0) then {
_vehicleName = gettext (configFile >> "CfgVehicles" >> (typeof _targetVehicle) >> "displayName");
if (_showMapMarker) then {
_Marker = "locatorMarker" + (str _i);
_locatorMarker = createMarkerLocal [_Marker,[(_targetPosition select 0),(_targetPosition select 1)]];
_locatorMarker setMarkerShapeLocal "ICON";
_locatorMarker setMarkerTypeLocal "DOT";
_locatorMarker setMarkerColorLocal _markerColour;
_locatorMarker setMarkerSizeLocal [1.0, 1.0];
_locatorMarker setMarkerTextLocal format ["locator: %1",_vehicleName];
} else {
format["%1 belongs to %2 - %3",_keyName,_vehicleName,_finalID] call dayz_rollingMessages;
};
} else {
format["%1 - Vehicle ID: %2 - (This vehicle no longer exists in the database)",_keyName,_finalID] call dayz_rollingMessages;
};
};
if (_showMapMarker) then {
"Map markers added. Run this again to remove them." call dayz_rollingMessages;
};
} else {
_i=0;
for "_i" from 0 to 10 do {deleteMarkerLocal ("locatorMarker"+ (str _i));};
"Map markers removed" call dayz_rollingMessages;
};
};
EAT_SpawnZombie = {
private["_zCreate","_zPos","_setZedType","_zSpawnFnc","_zSpawnFnc","_player"];
zTypes = ["zZombie_Base","z_villager1","z_villager2","z_villager3","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_soldier","z_soldier_heavy","z_soldier_pilot","z_policeman","z_teacher","z_doctor","z_hunter","z_priest"];
EAT_area = 0;
zCount = 0;
_player = player;
_areaMenu =
[
["",true],
["Set Radius:", [-1], "", -5, [["expression", ""]], "1", "0"],
["5m",[],"", -5,[["expression","EAT_area = 5;"]],"1","1"],
["10m",[],"", -5,[["expression","EAT_area = 10;"]],"1","1"],
["20m",[],"", -5,[["expression","EAT_area = 20;"]],"1","1"],
["30m",[],"", -5,[["expression","EAT_area = 30;"]],"1","1"],
["40m",[],"", -5,[["expression","EAT_area = 40;"]],"1","1"],
["50m",[],"", -5,[["expression","EAT_area = 50;"]],"1","1"],
["75m",[],"", -5,[["expression","EAT_area = 75;"]],"1","1"],
["100m",[],"", -5,[["expression","EAT_area = 100;"]],"1","1"],
["125m",[],"", -5,[["expression","EAT_area = 125;"]],"1","1"],
["150m",[],"", -5,[["expression","EAT_area = 150;"]],"1","1"],
["200m",[],"", -5,[["expression","EAT_area = 200;"]],"1","1"],
["", [], "", -5,[["expression", ""]], "1", "0"],
["Exit", [20], "", -5, [["expression", "EAT_area = -1;"]], "1", "1"]
];
_amountMenu =
[
["",true],
["Select zombie count:", [-1], "", -5, [["expression", ""]], "1", "0"],
["1",[],"", -5,[["expression","zCount = 1;"]],"1","1"],
["2",[],"", -5,[["expression","zCount = 2;"]],"1","1"],
["3",[],"", -5,[["expression","zCount = 3;"]],"1","1"],
["4",[],"", -5,[["expression","zCount = 4;"]],"1","1"],
["5",[],"", -5,[["expression","zCount = 5;"]],"1","1"],
["10",[],"", -5,[["expression","zCount = 10;"]],"1","1"],
["20",[],"", -5,[["expression","zCount = 20;"]],"1","1"],
["30",[],"", -5,[["expression","zCount = 30;"]],"1","1"],
["40",[],"", -5,[["expression","zCount = 40;"]],"1","1"],
["50",[],"", -5,[["expression","zCount = 50;"]],"1","1"],
["100",[],"", -5,[["expression","zCount = 100;"]],"1","1"],
["", [], "", -5,[["expression", ""]], "1", "0"],
["Exit", [20], "", -5, [["expression", "zCount = -1;"]], "1", "1"]
];
showCommandingMenu "#USER:_areaMenu";
waitUntil{(EAT_area != 0) || (commandingMenu == "")};
if(EAT_area <= 0) exitWith{};
showCommandingMenu "#USER:_amountMenu";
waitUntil{(zCount != 0) || (commandingMenu == "")};
if(zCount <= 0) exitWith{};
if(EAT_logMajorTool) then {format["%1 %2 -- has added %3 zombies",name _player,getPlayerUID _player,zCount] call EAT_Logger;};
_i = 1;
for "_i" from 1 to zCount do {
[zTypes] spawn {
zTypes = _this select 0;
_setZedType = zTypes call BIS_fnc_selectRandom;
_zCreate = createAgent [_setZedType, position player, [], EAT_area, "NONE"];
_zPos = getPosATL _zCreate;
[_zPos,_zCreate] execFSM "\z\addons\dayz_code\system\zombie_agent.fsm";
};
};
};
EAT_AdminBuild = {
private ["_abort","_reason","_distance","_isNear","_lockable","_isAllowedUnderGround","_offset","_classname",
"_zheightdirection","_zheightchanged","_rotate","_objectHelperPos","_objectHelperDir","_objHDiff","_position",
"_isOk","_dir","_vector","_cancel","_location2","_buildOffset","_location",
"_counter","_dis","_sfx","_combination_1_Display","_combination_1",
"_combination_2","_combination_3","_combination","_combinationDisplay","_combination_4","_num_removed",
"_tmpbuilt","_vUp","_classnametmp","_text","_ghost","_objectHelper","_location1","_object","_helperColor",
"_canDo","_pos","_onLadder","_vehicle","_inVehicle","_isPole","_isPerm","_moveDistanceOriginal"];
//Check if building already in progress, exit if so.
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_40" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_pos = [player] call FNC_GetPos;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
_isPerm = false;
DZE_Q = false;
DZE_Z = false;
DZE_Q_alt = false;
DZE_Z_alt = false;
DZE_Q_ctrl = false;
DZE_Z_ctrl = false;
DZE_5 = false;
DZE_4 = false;
DZE_6 = false;
DZE_F = false;
DZE_cancelBuilding = false;
DZE_updateVec = false;
DZE_memDir = 0;
DZE_memForBack = 0;
DZE_memLeftRight = 0;
call gear_ui_init;
closeDialog 1;
if (dayz_isSwimming) exitWith {dayz_actionInProgress = false; localize "str_player_26" call dayz_rollingMessages;};
if (_inVehicle) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_42" call dayz_rollingMessages;};
if (_onLadder) exitWith {dayz_actionInProgress = false; localize "str_player_21" call dayz_rollingMessages;};
DZE_buildItem = _this select 0;
if(isNil "adminRebuildItem" && DZE_buildItem == "rebuild") exitWith {dayz_actionInProgress = false; systemChat "You have not selected a buildable item yet"};
if(DZE_buildItem == "rebuild") then {
DZE_buildItem = adminRebuildItem;
_isPerm = adminRebuildPerm;
} else {
adminRebuildItem = DZE_buildItem;
adminRebuildPerm = _this select 1;
_isPerm = adminRebuildPerm;
};
_classname = DZE_buildItem;
_classnametmp = _classname;
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
if(isNil "_text") then {
_text = _classname;
};
_ghost = getText (configFile >> "CfgVehicles" >> _classname >> "ghostpreview");
_lockable = 0; //default define if lockable not found in config file below
if(isNumber (configFile >> "CfgVehicles" >> _classname >> "lockable")) then { //find out if item is lockable object
_lockable = getNumber(configFile >> "CfgVehicles" >> _classname >> "lockable"); // 2=lockbox, 3=combolock, 4=safe
};
_isAllowedUnderGround = 1; //check if allowed to build under terrain
if(isNumber (configFile >> "CfgVehicles" >> _classname >> "nounderground")) then {
_isAllowedUnderGround = getNumber(configFile >> "CfgVehicles" >> _classname >> "nounderground");
};
_offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset"); //check default distance offset, define if does not exist
if((count _offset) <= 0) then {
_offset = [0,2,0];
};
_isPole = (_classname == "Plastic_Pole_EP1_DZ");
_distance = DZE_PlotPole select 0;
_needText = localize "str_epoch_player_246";
if(_isPole) then {
_distance = DZE_PlotPole select 1;
};
// check for near plot
_findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance];
_findNearestPole = [];
{
if (alive _x) then {
_findNearestPole set [(count _findNearestPole),_x];
};
} count _findNearestPoles;
_IsNearPlot = count (_findNearestPole);
// If item is plot pole && another one exists within 45m
if(_isPole && _IsNearPlot > 0) exitWith {dayz_actionInProgress = false; cutText ["You are too close to another plot pole" , "PLAIN DOWN"]; };
_objectHelper = objNull;
_isOk = true;
_location1 = [player] call FNC_GetPos; // get inital players position
_dir = getDir player; //required to pass direction when building
// if ghost preview available use that instead
if (_ghost != "") then {
_classname = _ghost;
};
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"]; //object preview, not an actual object that will be built
if((count _offset) <= 0) then {
_offset = [0,(abs(((boundingBox _object)select 0) select 1)),0];
};
_objectHelper = "Sign_sphere10cm_EP1" createVehicle [0,0,0];
_helperColor = "#(argb,8,8,3)color(0,0,0,0,ca)";
_objectHelper setObjectTexture [0,_helperColor];
_objectHelper attachTo [player,_offset];
_object attachTo [_objectHelper,[0,0,0]];
if (isClass (configFile >> "SnapBuilding" >> _classname)) then {
["","","",["Init",_object,_classname,_objectHelper]] spawn snap_build;
};
// Do not turn on vectors for GUI spawned buildings
if !(DZE_buildItem in DZE_noRotate) then{
["","","",["Init","Init",0]] spawn build_vectors;
};
_objHDiff = 0;
_cancel = false;
_reason = "";
helperDetach = false;
_canDo = (!r_drag_sqf and !r_player_unconscious);
_position = [_objectHelper] call FNC_GetPos;
while {_isOk} do {
_zheightchanged = false;
_zheightdirection = "";
_rotate = false;
if (DZE_Q) then {
DZE_Q = false;
_zheightdirection = "up";
_zheightchanged = true;
};
if (DZE_Z) then {
DZE_Z = false;
_zheightdirection = "down";
_zheightchanged = true;
};
if (DZE_Q_alt) then {
DZE_Q_alt = false;
_zheightdirection = "up_alt";
_zheightchanged = true;
};
if (DZE_Z_alt) then {
DZE_Z_alt = false;
_zheightdirection = "down_alt";
_zheightchanged = true;
};
if (DZE_Q_ctrl) then {
DZE_Q_ctrl = false;
_zheightdirection = "up_ctrl";
_zheightchanged = true;
};
if (DZE_Z_ctrl) then {
DZE_Z_ctrl = false;
_zheightdirection = "down_ctrl";
_zheightchanged = true;
};
if (DZE_4) then {
_rotate = true;
DZE_4 = false;
if(DZE_dirWithDegrees) then{
DZE_memDir = DZE_memDir - DZE_curDegree;
}else{
DZE_memDir = DZE_memDir - 45;
};
};
if (DZE_6) then {
_rotate = true;
DZE_6 = false;
if(DZE_dirWithDegrees) then{
DZE_memDir = DZE_memDir + DZE_curDegree;
}else{
DZE_memDir = DZE_memDir + 45;
};
};
if(DZE_updateVec) then{
[_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw;
DZE_updateVec = false;
};
if (DZE_F and _canDo) then {
if (helperDetach) then {
_objectHelper attachTo [player];
DZE_memDir = DZE_memDir-(getDir player);
helperDetach = false;
[_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw;
} else {
_objectHelperPos = getPosATL _objectHelper;
detach _objectHelper;
DZE_memDir = getDir _objectHelper;
[_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw;
_objectHelper setPosATL _objectHelperPos;
_objectHelper setVelocity [0,0,0]; //fix sliding glitch
helperDetach = true;
};
DZE_F = false;
};
if(_rotate) then {
[_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw;
};
if(_zheightchanged) then {
if (!helperDetach) then {
detach _objectHelper;
_objectHelperDir = getDir _objectHelper;
};
_position = [_objectHelper] call FNC_GetPos;
if(_zheightdirection == "up") then {
_position set [2,((_position select 2)+0.1)];
_objHDiff = _objHDiff + 0.1;
};
if(_zheightdirection == "down") then {
_position set [2,((_position select 2)-0.1)];
_objHDiff = _objHDiff - 0.1;
};
if(_zheightdirection == "up_alt") then {
_position set [2,((_position select 2)+1)];
_objHDiff = _objHDiff + 1;
};
if(_zheightdirection == "down_alt") then {
_position set [2,((_position select 2)-1)];
_objHDiff = _objHDiff - 1;
};
if(_zheightdirection == "up_ctrl") then {
_position set [2,((_position select 2)+0.01)];
_objHDiff = _objHDiff + 0.01;
};
if(_zheightdirection == "down_ctrl") then {
_position set [2,((_position select 2)-0.01)];
_objHDiff = _objHDiff - 0.01;
};
if((_isAllowedUnderGround == 0) && ((_position select 2) < 0)) then {
_position set [2,0];
};
if (surfaceIsWater _position) then {
_objectHelper setPosASL _position;
} else {
_objectHelper setPosATL _position;
};
if (!helperDetach) then {
_objectHelper attachTo [player];
};
[_objectHelper,[DZE_memForBack,DZE_memLeftRight,DZE_memDir]] call fnc_SetPitchBankYaw;
};
uiSleep 0.5;
_location2 = [player] call FNC_GetPos;
_objectHelperPos = [_objectHelper] call FNC_GetPos;
if(DZE_5) exitWith {
_position = [_object] call FNC_GetPos;
detach _object;
_dir = getDir _object;
_vector = [(vectorDir _object),(vectorUp _object)];
deleteVehicle _object;
detach _objectHelper;
deleteVehicle _objectHelper;
};
if(_location1 distance _location2 > DZE_buildMaxMoveDistance) exitWith {
_cancel = true;
_reason = format[localize "STR_EPOCH_BUILD_FAIL_MOVED",DZE_buildMaxMoveDistance];
detach _object;
deleteVehicle _object;
detach _objectHelper;
deleteVehicle _objectHelper;
};
if(_location1 distance _objectHelperPos > DZE_buildMaxMoveDistance) exitWith {
_cancel = true;
_reason = format[localize "STR_EPOCH_BUILD_FAIL_TOO_FAR",DZE_buildMaxMoveDistance];
detach _object;
deleteVehicle _object;
detach _objectHelper;
deleteVehicle _objectHelper;
};
if (DZE_cancelBuilding) exitWith {
_cancel = true;
_reason = localize "STR_EPOCH_PLAYER_46";
detach _object;
deleteVehicle _object;
detach _objectHelper;
deleteVehicle _objectHelper;
};
};
_proceed = false;
_counter = 0;
_location = [0,0,0];
if(!_cancel) then {
_classname = _classnametmp;
// Start Build
_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"]; //create actual object that will be published to database
_tmpbuilt setdir _dir; //set direction inherited from passed args from control
_tmpbuilt setVariable["memDir",_dir,true];
//if (isBuilding) then {_tmpbuilt setVariable["EAT_Building",1,true];};
// Get position based on object
_location = _position;
if((_isAllowedUnderGround == 0) && ((_location select 2) < 0)) then { //check Z axis if not allowed to build underground
_location set [2,0]; //reset Z axis to zero (above terrain)
};
_tmpbuilt setVectorDirAndUp _vector;
_buildOffset = [0,0,0];
_vUp = _vector select 1;
switch (_classname) do {
case "MetalFloor_DZ": { _buildOffset = [(_vUp select 0) * .148, (_vUp select 1) * .148,0]; };
//case "CinderWall_DZ": { _buildOffset = [(_vUp select 0) * 1.686, (_vUp select 1) * 1.686,0]; };
};
_location = [
(_location select 0) - (_buildOffset select 0),
(_location select 1) - (_buildOffset select 1),
(_location select 2) - (_buildOffset select 2)
];
if (surfaceIsWater _location) then {
_tmpbuilt setPosASL _location;
_location = ASLtoATL _location; //Database uses ATL
} else {
_tmpbuilt setPosATL _location;
};
//format[localize "str_epoch_player_138",_text] call dayz_rollingMessages;
call player_forceSave;
format[localize "str_build_01",_text] call dayz_rollingMessages;
_tmpbuilt setVariable ["OEMPos",_location,true]; //store original location as a variable
if(_isPerm) then {
_tmpbuilt setVariable ["CharacterID",dayz_characterID,true];
// fire?
if(_tmpbuilt isKindOf "Land_Fire_DZ") then { //if campfire, then spawn, but do not publish to database
_tmpbuilt spawn player_fireMonitor;
} else {
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
if (_isPole) then {
_friendsArr = [[dayz_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],_friendsArr,player,dayz_authKey];
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],[],player,dayz_authKey];
};
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location, _vector],[]];
};
publicVariableServer "PVDZ_obj_Publish";
};
};
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has used admin build to place: %3",name player,getPlayerUID player,_tmpbuilt] call EAT_Logger;};
} else { //cancel build if passed _cancel arg was true or building on roads/trader city
format[localize "str_epoch_player_47",_text,_reason] call dayz_rollingMessages;
};
dayz_actionInProgress = false;
};
EAT_BuildingDialog = {
private ["_dialog","_building"];
PermDialogSelected = -1;
TempDialogSelected = -1;
AdminDialogList = 13000;
buildingList = EAT_allBuildingList;
_dialog = createDialog "EAT_build_AdminDialog";
lbClear AdminDialogList;
{
private ["_index"];
_index = lbAdd [AdminDialogList, format["%1 - %2 (%3)", _x select 0, _x select 1, _x select 2]];
lbSetPicture [AdminDialogList, _index];
} forEach buildingList;
LoadSpecificList = {
lbClear AdminDialogList;
buildingList = _this select 0;
switch(buildingList) do
{
case "Cinder":
{
buildingList = EAT_buildCinder;
};
case "Wood":
{
buildingList = EAT_buildWood;
};
case "Metal":
{
buildingList = EAT_buildMetal;
};
case "Nets":
{
buildingList = EAT_buildNets;
};
case "Storage":
{
buildingList = EAT_buildStorage;
};
case "Sandbags":
{
buildingList = EAT_buildSandbags;
};
case "Misc":
{
buildingList = EAT_buildMisc;
};
};
lbClear AdminDialogList;
{
private ["_index", "_x"];
_index = lbAdd [AdminDialogList, format["%1 - %2 (%3)", _x select 0, _x select 1, _x select 2]];
lbSetPicture [AdminDialogList, _index];
} forEach buildingList;
};
waitUntil { !dialog };
if ((PermDialogSelected < 0) && (TempDialogSelected < 0)) exitWith {};
if (PermDialogSelected > -1) then {
_building = ((buildingList select PermDialogSelected) select 2);
[_building,true] spawn EAT_AdminBuild;
};
if (TempDialogSelected > -1) then {
_building = ((buildingList select TempDialogSelected) select 2);
[_building,false] spawn EAT_AdminBuild;
};
};
EAT_MaintainArea = {
private ["_target","_objectClasses","_range","_objects","_count","_findNearestPole","_IsNearPlot","_objects_filtered"];
player removeAction s_player_maintain_area;
s_player_maintain_area = 1;
player removeAction s_player_maintain_area_preview;
s_player_maintain_area_preview = 1;
// check for near plot
_target = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], 20];
_findNearestPole = [];
{
if (alive _x) then {
_findNearestPole set [(count _findNearestPole),_x];
};
} count _target;
_IsNearPlot = count (_findNearestPole);
if(_IsNearPlot < 1) exitWith {s_player_maintain_area_preview = -1;s_player_maintain_area = -1; "No plot pole found in 20 meters" call dayz_rollingMessages;};
_target = _target select 0;
_objectClasses = DZE_maintainClasses;
_range = DZE_maintainRange; // set the max range for the maintain area
_objects = nearestObjects [_target, _objectClasses, _range];
//filter to only those that have 10% damage
_objects_filtered = [];
{
if (damage _x >= DZE_DamageBeforeMaint) then {
_objects_filtered set [count _objects_filtered, _x];
};
} count _objects;
_objects = _objects_filtered;
// TODO dynamic requirements based on used building parts?
_count = count _objects;
if (_count == 0) exitWith {
cutText [format[(localize "STR_EPOCH_ACTIONS_22"), _count], "PLAIN DOWN"];
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;
};
// all required items removed from player gear
cutText [format[(localize "STR_EPOCH_ACTIONS_4"), _count], "PLAIN DOWN", 5];
PVDZE_maintainArea = [player,1,_target];
publicVariableServer "PVDZE_maintainArea";
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has used admin build to maintain an area",name player,getPlayerUID player] call EAT_Logger;};
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;
};
EAT_DownGrade = {
private ["_location","_dir","_classname","_text","_object","_objectID","_objectUID","_newclassname","_obj","_downgrade","_objectCharacterID"];
player removeAction s_player_downgrade_build;
s_player_downgrade_build = 1;
// get cursor target
_obj = cursorTarget;
if(isNull _obj) exitWith {s_player_downgrade_build = -1; "No Object Selected" call dayz_rollingMessages};
_objectCharacterID = _obj getVariable ["CharacterID","0"];// Current charID
if (DZE_Lock_Door != _objectCharacterID) exitWith {s_player_downgrade_build = -1; localize "str_epoch_player_49" call dayz_rollingMessages;};
_objectID = _obj getVariable ["ObjectID","0"];// Find objectID
_objectUID = _obj getVariable ["ObjectUID","0"];// Find objectUID
if(_objectID == "0" && _objectUID == "0") exitWith {s_player_downgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
// Get classname
_classname = typeOf _obj;
// Find display name
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
// Find next downgrade
_downgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "downgradeBuilding");
if ((count _downgrade) > 0) then {
_newclassname = _downgrade select 0;
// Get position
_location = _obj getVariable["OEMPos",(getposATL _obj)];
// Get direction
_dir = getDir _obj;
_vector = [(vectorDir _obj),(vectorUp _obj)];
// Reset the character ID on locked doors before they inherit the newclassname
if (_classname in DZE_DoorsLocked) then {
_obj setVariable ["CharacterID",dayz_characterID,true];
_objectCharacterID = dayz_characterID;
};
_classname = _newclassname;
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
_object setDir _dir;
_object setVariable["memDir",_dir,true];
_object setVectorDirAndUp _vector;
_object setPosATL _location;
format[localize "str_epoch_player_142",_text] call dayz_rollingMessages;
if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
_object addEventHandler ["HandleDamage",{false}];
};
if (DZE_permanentPlot) then {
_ownerID = _obj getVariable["ownerPUID","0"];
_object setVariable ["ownerPUID",_ownerID,true];
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,dayz_playerUID,_vector],_classname,_obj,player,[],dayz_authKey];
} else {
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location, _vector],_classname,_obj,player,[],dayz_authKey];
};
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has used admin build to downgrade: %3",name player,getPlayerUID player,_obj] call EAT_Logger;};
} else {
localize "str_epoch_player_51" call dayz_rollingMessages;
};
s_player_downgrade_build = -1;
};
EAT_Upgrade = {
private ["_location","_dir","_classname","_text","_object","_objectID","_objectUID","_newclassname","_obj","_upgrade","_lockable",
"_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID"];
player removeAction s_player_upgrade_build;
s_player_upgrade_build = 1;
_obj = cursorTarget;
if(isNull _obj) exitWith {s_player_upgrade_build = -1; "No Object Selected" call dayz_rollingMessages;};
_objectID = _obj getVariable ["ObjectID","0"]; // Find objectID
_objectUID = _obj getVariable ["ObjectUID","0"];// Find objectUID
if (_objectID == "0" && _objectUID == "0") exitWith {s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
_classname = typeOf _obj;
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeBuilding");
if ((count _upgrade) > 0) then {
_newclassname = _upgrade select 0;
_lockable = 0;
if(isNumber (configFile >> "CfgVehicles" >> _newclassname >> "lockable")) then {
_lockable = getNumber(configFile >> "CfgVehicles" >> _newclassname >> "lockable");
};
_location = _obj getVariable["OEMPos",(getposATL _obj)];
_dir = getDir _obj;
_vector = [(vectorDir _obj),(vectorUp _obj)];
_objectCharacterID = _obj getVariable ["CharacterID","0"];
_classname = _newclassname;
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
_object setDir _dir;
_object setVariable["memDir",_dir,true];
_object setVectorDirAndUp _vector;
_object setPosATL _location;
if (_lockable == 3) then {
_combination_1 = floor(random 10);
_combination_2 = floor(random 10);
_combination_3 = floor(random 10);
_combination = format["%1%2%3",_combination_1,_combination_2,_combination_3];
_objectCharacterID = _combination;
DZE_Lock_Door = _combination;
format[localize "str_epoch_player_158",_combination,_text] call dayz_rollingMessages;
systemChat format[localize "str_epoch_player_158",_combination,_text];
} else {
format[localize "str_epoch_player_159",_text] call dayz_rollingMessages;
};
if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
_object addEventHandler ["HandleDamage",{false}];
};
if (DZE_permanentPlot) then {
_ownerID = _obj getVariable["ownerPUID","0"];
_object setVariable ["ownerPUID",_ownerID,true];
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,[],dayz_authKey];
} else {
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player,[],dayz_authKey];
};
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has used admin build to upgrade: %3",name player,getPlayerUID player,_obj] call EAT_Logger;};
} else {
localize "str_epoch_player_82" call dayz_rollingMessages;
};
s_player_upgrade_build = -1;
};
EAT_AdminModeToggle = {
/*
Below are the default ON/OFF toggles. Anything marked
true will turn on when you turn on AdminMode.
To make an option default ON change = false to = true.
To make an option default OFF change = true to = false.
To disable an option entirely, go down to toggleMenu =
*/
if (isNil "EAT_AdminMode") then {EAT_AdminMode = true;} else {EAT_AdminMode = !EAT_AdminMode;};
optionMenu =
{
toggleMenu =
[
// To disable an option for admins place a // in the front of the line below
// and change the initialization to false in the config at the top of this file
["",true],
["Toggle options:(current state)", [-1], "", -5, [["expression", ""]], "1", "0"],
[format["Vehicle Speed Boost: %1",EAT_speedBoost],[0],"", -5, [["expression", 'EAT_speedBoost = [EAT_speedBoost,EAT_VehSpeedBoost] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"],
[format["Fast Forward: %1",EAT_fastWalk],[0],"", -5, [["expression", 'EAT_fastWalk = [EAT_fastWalk,EAT_FastForwardToggle] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"],
[format["Fast Up: %1",EAT_fastUp],[0],"", -5, [["expression", 'EAT_fastUp = [EAT_fastUp,EAT_fastUpToggle] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"],
[format["Enhanced ESP: %1",EAT_enhancedESPMode], [0], "", -5, [["expression", 'if (EAT_enhancedESPMode) then {EAT_enhancedESPMode = false; EATenhancedESP = false;} else {call EAT_enhancedESPToggle;}; [] spawn optionMenu']], "1", "1"],
[format["Player ESP: %1",EAT_playerESPMode], [0], "", -5, [["expression", 'if (EAT_playerESPMode) then {EAT_playerESPMode = false; EATplayerESP = false;} else {call EAT_playerESPToggle}; [] spawn optionMenu']], "1", "1"],
[format["Invisibility ON: %1",EAT_invisibility], [0], "", -5, [["expression", 'EAT_invisibility = [EAT_invisibility,EAT_AdminInvisible] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"],
[format["Flying ON: %1",EAT_flyingMode], [0], "", -5, [["expression", 'if (EAT_flyingMode) then {EAT_flyingMode = false; EATflying = false;} else {EAT_flyingMode = [EAT_flyingMode,EAT_flying] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"],
[format["Infinite Ammo: %1",EAT_infAmmo], [0], "", -5, [["expression", 'if (EAT_infAmmo) then {EAT_infAmmo = false; EATinfiniteAmmo = false;} else {EAT_infAmmo = [EAT_infAmmo,EAT_InfiniteAmmo] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"],
[format["God Mode: %1",EAT_playerGod], [0], "", -5, [["expression", 'if (EAT_playerGod) then {EAT_playerGod = false; EATplayerGod = false;} else {EAT_playerGod = [EAT_playerGod,EAT_GodMode] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"],
[format["Car God Mode: %1",EAT_vehicleGod], [0], "", -5, [["expression", 'if (EAT_vehicleGod) then {EAT_vehicleGod = false; EATvehicleGod = false;} else {EAT_vehicleGod = [EAT_vehicleGod,EAT_VehGod] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"],
[format["Zombie Shield: %1",EAT_ZombieShield], [0], "", -5, [["expression", 'if (EAT_ZombieShield) then {EAT_ZombieShield = false; EAT_SheildMe = false;} else {EAT_ZombieShield = [EAT_ZombieShield,EAT_ZomShield] call EAT_ScriptToggle;}; [] spawn optionMenu']], "1", "1"],
[format["Grass Off: %1",EAT_grassOff], [0], "", -5, [["expression", 'EAT_grassOff = [EAT_grassOff,EAT_GrassOffToggle] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"],
[format["Admin Fast Build (No Plot Req): %1",EAT_adminBuildMode], [0], "", -5, [["expression", 'EAT_adminBuildMode = [EAT_adminBuildMode,EAT_adminBuildCount] call EAT_ScriptToggle; [] spawn optionMenu']], "1", "1"],
["", [], "", -5, [["expression", ""]], "1", "0"],
["Exit", [0], "", -5, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:toggleMenu";
};
if(EAT_AdminMode) then {
"***Press F4 to toggle AdminMode options***" call dayz_rollingMessages;
["AdminMode"] call EAT_Keybind;
call EAT_AdminToggleOn;
} else{
"Admin Mode - DISABLED" call dayz_rollingMessages;
["EndAdminMode"] call EAT_Keybind;
call EAT_AdminToggleOff;
};
};
EAT_flying = {
EATflying = _this select 0;
hovering = nil;
hoverPos = nil;
move_forward =
{
if ((getPosATL (vehicle player) select 2) > 1) then
{
_vehicle = (vehicle player);
_vel = velocity _vehicle;
_dir = direction _vehicle;
_speed = 0.4; comment "Added speed";
_vehicle setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+
(cos _dir*_speed),0.4];
};
};
move_left =
{
if ((getPosATL (vehicle player) select 2) > 1) then
{
_leftDirection = getdir (vehicle player);
(vehicle player) setdir (_leftDirection) - 2;
};
};
move_backward =
{
if ((getPosATL (vehicle player) select 2) > 1) then
{
_vehicle = (vehicle player);
_vel = velocity _vehicle;
_dir = direction _vehicle;
_speed = -0.4; comment "Added speed";
_vehicle setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+
(cos _dir*_speed),0.4];
};
};
move_right =
{
if ((getPosATL (vehicle player) select 2) > 1) then
{
_rightDirection = getdir (vehicle player);
(vehicle player) setdir (_rightDirection) + 2;
player setVariable["lastPos",1];player setVariable["lastPos",[]];
};
};
move_up =
{
_vehicle = (vehicle player);
_vel = velocity _vehicle;
_dir = direction _vehicle;
_speed = 6; comment "Added speed";
_vehicle setVelocity [(_vel select 0),(_vel select 1),8];
};
move_down =
{
if ((getPosATL (vehicle player) select 2) > 1) then
{
_vehicle = (vehicle player);
_forwardCurrentDirection = getdir (vehicle player);
_forwardCurrentPosition = getPosATL (vehicle player);
(vehicle player) setdir _forwardCurrentDirection;
_vehicle setVelocity [0,0,-4];
};
};
toggle_hover =
{
if (isnil "hovering") then
{
hovering = true;
"Hovering ON" call dayz_rollingMessages;
hoverPos = getPosATL (vehicle player);
}
else
{
hovering = nil;
"Hovering OFF" call dayz_rollingMessages;
hoverPos = nil;
};
};
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has added flying",name player,getPlayerUID player]call EAT_Logger;};
keyForward = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 17) then {call move_forward;}"];//W - Forward
keyLeft = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 30) then {call move_left;}"];//A - Left
keyBackward = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 31) then {call move_backward;}"];//S - Backward
keyRight = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 32) then {call move_right;}"];//D - Right
keyUp = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 16) then {call move_up;}"];//Q - Up
keyDown = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 44) then {call move_down;}"];//Z - Down
keyHover = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 57) then {call toggle_hover;}"];//SpaceBar - Toggle Hover
[] spawn {
while {EATflying} do
{
if (!isNil "hovering") then
{
(vehicle player) setVelocity [0,0,0.2];
};
uiSleep 0.01;
};
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has DISABLED flying",name player,getPlayerUID player] call EAT_Logger;};
(findDisplay 46) displayRemoveEventHandler ["KeyDown", keyForward];
(findDisplay 46) displayRemoveEventHandler ["KeyDown", keyLeft];
(findDisplay 46) displayRemoveEventHandler ["KeyDown", keyBackward];
(findDisplay 46) displayRemoveEventHandler ["KeyDown", keyRight];
(findDisplay 46) displayRemoveEventHandler ["KeyDown", keyUp];
(findDisplay 46) displayRemoveEventHandler ["KeyDown", keyDown];
(findDisplay 46) displayRemoveEventHandler ["KeyDown", keyHover];
hovering = nil;
hoverPos = nil;
};
};
EAT_EnhancedESP = {
if(isNil "markers") then { markers = []};
if(isNil "vehList") then { vehList = []};
if(isNil "unlockedVehList") then { unlockedVehList = []};
if(isNil "lockedVehList") then { lockedVehList = []};
if(isNil "changed") then {changed = false};
if(isNil "toggleCheck") then {toggleCheck = 0};
if(isNil "delayTime") then {delayTime = 0};
if(isNil "poleList") then {poleList = [];};
if(isNil "storageList") then {storageList = [];};
if(isNil "buildableObjectsList") then {buildableObjectsList = [];};
if(isNil "crashList") then {crashList = [];};
if(isNil "storageObjects") then {storageObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2","VaultStorageLocked","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","LockboxStorageLocked","GunRack_DZ","WoodCrate_DZ"];};
if(isNil "buildableObjects") then {buildableObjects = ["WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ"];};
if (!("ItemGPS" in items player)) then {player addWeapon "ItemGPS";};
EATenhancedESP = _this select 0;
// START OF CONFIG
// Defines the default on and off of map markers
if (isNil "AddPlayersToMap") then {AddPlayersToMap = true;};
if (isNil "AddDeadPlayersToMap") then {AddDeadPlayersToMap = false;};
if (isNil "AddZombieToMap") then {AddZombieToMap = false;};
if (isNil "AddUnlockedVehiclesToMap") then {AddUnlockedVehiclesToMap = true;};
if (isNil "AddLockedVehiclesToMap") then {AddLockedVehiclesToMap = true;};
if (isNil "AddPlotPoleToMap") then {AddPlotPoleToMap = false;};
if (isNil "AddStorageToMap") then {AddStorageToMap = false;};
if (isNil "AddBuildablesToMap") then {AddBuildablesToMap = false;};
if (isNil "AddCrashesToMap") then {AddCrashesToMap = false;};
// END OF CONFIG
//GLOBAL VARS START
GlobalSleep = 1;//Sleep between update markers
GlobalMarkerSize = [1.5,1.5];
//----------------------#Players#--------------------------
AddPlayersToScreen=true;
PlayersMarkerType=["x_art"];
PlayerMarkerColor=[1,0,0,1];//two in the fourth degree is equal to sixteen, so there are 16 colors
PlayerShowBloodInt=false;
PlayerShowDistance=true;
TheThicknessOfThePointPlayer=0.7;
//----------------------#Players#--------------------------
//--------------------#Dead Players#------------------------
DeadPlayersMarkerSize=[2,2];
DeadPlayersMarkerType="DestroyedVehicle";
DeadPlayerMarkerColor="ColorBlack";//two in the fourth degree is equal to sixteen, so there are 16 colors
//--------------------#Dead Players#------------------------
//----------------------#Zombies#--------------------------
ZombieVisibleDistance=100;
ZombieMarkerType="vehicle";
ZombieMarkerColor="ColorGreen";
ZombieName="Zombie";
//----------------------#Zombies#--------------------------
//----------------------#Unlocked-Vehicles#-------------------------
UnlockedVehicleMarkerType="vehicle";
UnlockedVehicleMarkerColor="ColorBlue";
//----------------------#Unlocked-Vehicles#-------------------------
//----------------------#Locked-Vehicles#-------------------------
LockedVehicleMarkerType="vehicle";
LockedVehicleMarkerColor="ColorRed";
//----------------------#Locked-Vehicles#-------------------------
//----------------------#PlottPole#-------------------------
PlotPoleMarkerType="mil_triangle";
PlotPoleMarkerColor="ColorWhite";
PlotPoleMarkerSize = [0.4,0.4];
//----------------------#PlotPole#-------------------------
//----------------------#Storage#----------------------------
StorageMarkerType="mil_box";
StorageMarkerColor="ColorYellow";
StorageMarkerSize = [0.25,0.25];
//----------------------#Storage#----------------------------
//----------------------#Buildables#----------------------------
BuildablesMarkerType="mil_box";
BuildablesMarkerColor="ColorYellow";
BuildablesMarkerSize = [0.5,0.5];
//----------------------#Buildables#----------------------------
//----------------------#Crashes#--------------------------
CrashesMarkerType="vehicle";
CrashesMarkerColor="ColorBrown";
//----------------------#Crashes#--------------------------
//GLOBAL VARS END
F5Menu =
{
F5OptionMenu =
[
["",true],
["Toggle options:(current state)", [-1], "", -5, [["expression", ""]], "1", "0"],
[format["Show Dead Bodies: %1",AddDeadPlayersToMap], [0], "", -5, [["expression", "AddDeadPlayersToMap = !AddDeadPlayersToMap;changed = true; [] spawn F5Menu"]], "1", "1"],
[format["Show Epoch Buildables: %1",AddBuildablesToMap], [0], "", -5, [["expression", "AddBuildablesToMap = !AddBuildablesToMap;changed = true; [] spawn F5Menu"]], "1", "1"],
[format["Show Plot Poles: %1",AddPlotPoleToMap], [0], "", -5, [["expression", "AddPlotPoleToMap = !AddPlotPoleToMap;changed = true; [] spawn F5Menu"]], "1", "1"],
[format["Show Player Storage: %1",AddStorageToMap], [0], "", -5, [["expression", "AddStorageToMap = !AddStorageToMap;changed = true; [] spawn F5Menu"]], "1", "1"],
[format["Show Epoch Missions: %1",AddCrashesToMap], [0], "", -5, [["expression", "AddCrashesToMap = !AddCrashesToMap;changed = true; [] spawn F5Menu"]], "1", "1"],
[format["Show Zombies: %1",AddZombieToMap], [0], "", -5, [["expression", "AddZombieToMap = !AddZombieToMap;changed = true; [] spawn F5Menu"]], "1", "1"],
[format["Show Players: %1",AddPlayersToMap], [0], "", -5, [["expression", "AddPlayersToMap = !AddPlayersToMap;changed = true; [] spawn F5Menu"]], "1", "1"],
[format["Show Locked Vehicles: %1",AddLockedVehiclesToMap], [0], "", -5, [["expression", "AddLockedVehiclesToMap = !AddLockedVehiclesToMap;changed = true; [] spawn F5Menu"]], "1", "1"],
[format["Show Unlocked Vehicles: %1",AddUnlockedVehiclesToMap], [0], "", -5, [["expression", "AddUnlockedVehiclesToMap = !AddUnlockedVehiclesToMap;changed = true; [] spawn F5Menu"]], "1", "1"],
["", [], "", -5, [["expression", ""]], "1", "0"],
["Exit", [0], "", -5, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:F5OptionMenu";
};
dList = []; //List of dead bodies
dListMarkers = []; //List of Dead player markers
["ESP"] call EAT_Keybind;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has enhanced ESP",name player,getPlayerUID player] call EAT_Logger;};
[] spawn {
While {EATenhancedESP} do
{
If (AddPlayersToMap && (delayTime == 0 || changed)) then
{
{
(group _x) addGroupIcon PlayersMarkerType;
if (PlayerShowBloodInt && PlayerShowDistance) then
{
BloodVal=round(_x getVariable["USEC_BloodQty",12000]);
(group _x) setGroupIconParams [PlayerMarkerColor, format["%1(%2)-%3",name _x,BloodVal,round(player distance _x)],TheThicknessOfThePointPlayer,true];
} else {
If (PlayerShowBloodInt && !PlayerShowDistance) then
{
BloodVal=round(_x getVariable["USEC_BloodQty",12000]);
(group _x) setGroupIconParams [PlayerMarkerColor, format ["%1(%2)",name _x, BloodVal],TheThicknessOfThePointPlayer,true];
} else {
If (PlayerShowDistance && !PlayerShowBloodInt) then
{
//_text=parseText format ["%1<br/><t align='center'>%2</t>",name _x,round(player distance _x)];
(group _x) setGroupIconParams [PlayerMarkerColor, format["%1-%2", name _x,round(player distance _x)],TheThicknessOfThePointPlayer,true];
} else {
//_text=parseText format ["%1",name _x];
(group _x) setGroupIconParams [PlayerMarkerColor, format ["%1",name _x],TheThicknessOfThePointPlayer,true];
};
};
};
ParamsPlayersMarkers=[true,AddPlayersToScreen];
setGroupIconsVisible ParamsPlayersMarkers;
} forEach allUnits;
};
if (EATenhancedESP && visibleMap) then
{
if (AddDeadPlayersToMap && (delayTime == 0 || changed)) then {
{
if(!(_x isKindOf "zZombie_base") && (_x isKindOf "Man") && !(_x in dList)) then {
private ["_pos"];
_pos = getPos _x;
deadMarker = createMarkerLocal [format ["DBP%1%2", _pos select 0, _pos select 1],[(_pos select 0) + 20, _pos select 1, 0]];
deadMarker setMarkerTypeLocal DeadPlayersMarkerType;
deadMarker setMarkerSizeLocal DeadPlayersMarkerSize;
deadMarker setMarkerColorLocal DeadPlayerMarkerColor;
deadMarker setMarkerTextLocal format["%1", _x getVariable["bodyName","unknown"]];
deadMarker setMarkerPosLocal ([(getPosATL _x select 0) + 15, getPosATL _x select 1, 0]);
dList set [count dList, _x];
dListMarkers set [count dListMarkers, deadMarker];
};
}Foreach AllDead;
};
If (AddZombieToMap && (delayTime == 0 || changed)) then {
_pos = getPos player;
_zombies = _pos nearEntities ["zZombie_Base",ZombieVisibleDistance];
k=0;
{
deleteMarkerLocal ("zmMarker"+ (str k));
k=k+1;
}forEach markers;
k=0;
{
_text = format ["zmMarker%1", k];
markers set [k, _text];
if(alive _x) then
{
pos = position _x;
deleteMarkerLocal ("zmMarker"+ (str k));
MarkerZm = "zmMarker" + (str k);
ParamsZm=[MarkerZm,pos];
MarkerZm = createMarkerLocal ParamsZm;
MarkerZm setMarkerTypeLocal ZombieMarkerType;
MarkerZm setMarkerSizeLocal GlobalMarkerSize;
MarkerZm setMarkerPosLocal (pos);
MarkerZm setMarkerColorLocal(ZombieMarkerColor);
MarkerZm setMarkerTextLocal ZombieName;
k=k+1;
};
}forEach _zombies;
};
/* Old vehicle ESP
If (AddVehicleToMap) then
{
vehList = allmissionobjects "LandVehicle" + allmissionobjects "Air" + allmissionobjects "Boat";
i = 0;
{
_name = gettext (configFile >> "CfgVehicles" >> (typeof _x) >> "displayName");
pos = position _x;
deleteMarkerLocal ("vehMarker"+ (str i));
MarkerVeh = "vehMarker" + (str i);
ParamsVeh=[MarkerVeh,pos];
MarkerVeh = createMarkerLocal ParamsVeh;
MarkerVeh setMarkerTypeLocal VehicleMarkerType;
MarkerVeh setMarkerSizeLocal GlobalMarkerSize;
MarkerVeh setMarkerPosLocal (pos);
MarkerVeh setMarkerColorLocal(VehicleMarkerColor);
MarkerVeh setMarkerTextLocal format ["%1",_name];
i=i+1;
} forEach vehList;
};
*/
if(AddUnlockedVehiclesToMap || AddLockedVehiclesToMap) then {
vehList = allmissionobjects "LandVehicle" + allmissionobjects "Air" + allmissionobjects "Boat";
lockedVehList = [];
unlockedVehList = [];
{
if(locked _x) then {
lockedVehList = lockedVehList + [_x];
} else {
unlockedVehList = unlockedVehList + [_x];
};
} forEach vehList;
If (AddUnlockedVehiclesToMap) then
{
i = 0;
{
_name = gettext (configFile >> "CfgVehicles" >> (typeof _x) >> "displayName");
pos = position _x;
deleteMarkerLocal ("UvehMarker"+ (str i));
MarkerUVeh = "UvehMarker" + (str i);
ParamsUVeh=[MarkerUVeh,pos];
MarkerUVeh = createMarkerLocal ParamsUVeh;
MarkerUVeh setMarkerTypeLocal UnlockedVehicleMarkerType;
MarkerUVeh setMarkerSizeLocal GlobalMarkerSize;
MarkerUVeh setMarkerPosLocal (pos);
MarkerUVeh setMarkerColorLocal(UnlockedVehicleMarkerColor);
MarkerUVeh setMarkerTextLocal format ["%1",_name];
i=i+1;
} forEach unlockedVehList;
};
if (AddLockedVehiclesToMap) then
{
i4 = 0;
{
_name = gettext (configFile >> "CfgVehicles" >> (typeof _x) >> "displayName");
pos = position _x;
deleteMarkerLocal ("LvehMarker"+ (str i4));
MarkerLVeh = "LvehMarker" + (str i4);
ParamsLVeh=[MarkerLVeh,pos];
MarkerLVeh = createMarkerLocal ParamsLVeh;
MarkerLVeh setMarkerTypeLocal LockedVehicleMarkerType;
MarkerLVeh setMarkerSizeLocal GlobalMarkerSize;
MarkerLVeh setMarkerPosLocal (pos);
MarkerLVeh setMarkerColorLocal(LockedVehicleMarkerColor);
MarkerLVeh setMarkerTextLocal format ["%1",_name];
i4=i4+1;
} forEach lockedVehList;
};
};
If(AddPlotPoleToMap && (delayTime == 0 || changed)) then
{
poleList = allMissionObjects "Plastic_Pole_EP1_DZ";
i0 = 0;
{
_name = gettext (configFile >> "CfgVehicles" >> (typeof _x) >> "displayName");
pos = position _x;
deleteMarkerLocal ("poleMarker"+ (str i0));
MarkerPole = "poleMarker" + (str i0);
ParamsPole=[MarkerPole,pos];
MarkerPole = createMarkerLocal ParamsPole;
MarkerPole setMarkerTypeLocal PlotPoleMarkerType;
MarkerPole setMarkerSizeLocal PlotPoleMarkerSize;
MarkerPole setMarkerPosLocal (pos);
MarkerPole setMarkerColorLocal(PlotPoleMarkerColor);
MarkerPole setMarkerTextLocal format ["%1",_name];
i0=i0+1;
}forEach poleList;
};
If (AddStorageToMap && (delayTime == 0 || changed)) then
{
storageList = [];
{
storageList = storageList + allmissionobjects (_x);
} forEach storageObjects;
i1 = 0;
{
_name = gettext (configFile >> "CfgVehicles" >> (typeof _x) >> "displayName");
pos = position _x;
deleteMarkerLocal ("storageMarker"+ (str i1));
MarkerStorage = "storageMarker" + (str i1);
ParamsStorage=[MarkerStorage,pos];
MarkerStorage = createMarkerLocal ParamsStorage;
MarkerStorage setMarkerTypeLocal StorageMarkerType;
MarkerStorage setMarkerSizeLocal StorageMarkerSize;
MarkerStorage setMarkerPosLocal (pos);
MarkerStorage setMarkerColorLocal(StorageMarkerColor);
MarkerStorage setMarkerTextLocal format ["%1",_name];
i1=i1+1;
}forEach storageList;
};
If (AddCrashesToMap && (delayTime == 0 || changed)) then
{
crashList = allmissionobjects "CrashSite_RU" + allmissionobjects "CrashSite_US" + allmissionobjects "CrashSite_EU" + allmissionobjects "CrashSite_UN" + allmissionobjects "Misc_cargo_cont_net1" + allmissionobjects "Misc_cargo_cont_net2" + allmissionobjects "Misc_cargo_cont_net3" + allmissionobjects "Supply_Crate_DZE";
i2 = 0;
{
_name = gettext (configFile >> "CfgVehicles" >> (typeof _x) >> "displayName");
if (gettext (configFile >> "CfgVehicles" >> (typeof _x) >> "displayName") == "House") then {_name = "Crashsite"};
pos = position _x;
deleteMarkerLocal ("crashMarker"+ (str i2));
MarkerCrash = "crashMarker" + (str i2);
ParamsCrash=[MarkerCrash,pos];
MarkerCrash = createMarkerLocal ParamsCrash;
MarkerCrash setMarkerTypeLocal CrashesMarkerType;
MarkerCrash setMarkerSizeLocal GlobalMarkerSize;
MarkerCrash setMarkerPosLocal (pos);
MarkerCrash setMarkerColorLocal(CrashesMarkerColor);
MarkerCrash setMarkerTextLocal format ["%1",_name];
i2=i2+1;
}forEach crashList;
};
If(AddBuildablesToMap && (delayTime == 0 || changed)) then
{
buildableObjectsList = [];
{
buildableObjectsList = buildableObjectsList + allmissionobjects (_x);
} forEach buildableObjects;
i3 = 0;
{
pos = position _x;
deleteMarkerLocal ("buildablesMarker" + (str i3));
MarkerBuildables = "buildablesMarker" + (str i3);
ParamsBuildables=[MarkerBuildables,pos];
MarkerBuildables = createMarkerLocal ParamsBuildables;
MarkerBuildables setMarkerTypeLocal BuildablesMarkerType;
MarkerBuildables setMarkerSizeLocal BuildablesMarkerSize;
MarkerBuildables setMarkerPosLocal (pos);
MarkerBuildables setMarkerColorLocal(BuildablesMarkerColor);
i3=i3+1;
}forEach buildableObjectsList;
};
};
If (!AddDeadPlayersToMap && changed) then
{
{
deleteMarkerLocal _x;
}forEach dListMarkers;
dListMarkers = [];
};
If (!AddZombieToMap && changed) then
{
k=0;
{
deleteMarkerLocal ("zmMarker"+ (str k));
k=k+1;
}forEach markers;
markers = [];
};
If (!AddUnlockedVehiclesToMap && changed) then
{
i=0;
{
deleteMarkerLocal ("UvehMarker"+ (str i));
i=i+1;
}forEach unlockedVehList;
};
If (!AddLockedVehiclesToMap && changed) then
{
i4=0;
{
deleteMarkerLocal ("LvehMarker"+ (str i4));
i4=i4+1;
}forEach lockedVehList;
};
If (!AddPlotPoleToMap && changed) then
{
i0=0;
{
deleteMarkerLocal ("poleMarker"+ (str i0));
i0=i0+1;
}forEach poleList;
};
If (!AddStorageToMap && changed) then
{
i1=0;
{
deleteMarkerLocal ("storageMarker"+ (str i1));
i1=i1+1;
}forEach storageList;
};
If (!AddCrashesToMap && changed) then
{
i2=0;
{
deleteMarkerLocal ("crashMarker"+ (str i2));
i2=i2+1;
}forEach crashList;
};
If (!AddBuildablesToMap && changed) then
{
i3=0;
{
deleteMarkerLocal ("buildablesMarker"+ (str i3));
i3=i3+1;
}forEach buildableObjectsList;
};
sleep GlobalSleep;
// Makes sure items have correctly turned off
if(toggleCheck != 2 && changed) then {
toggleCheck = toggleCheck + 1;
if(toggleCheck == 2) then {
changed = false;
toggleCheck = 0;
};
};
delayTime = delayTime + 1;
if(delayTime == 5) then {
delayTime = 0;
};
Sleep GlobalSleep;
};
// When loop ends, end keybind and delete all markers
["EndESP"] call EAT_Keybind;
{
clearGroupIcons (group _x);
} forEach allUnits;
If (AddDeadPlayersToMap) then
{
{
deleteMarkerLocal _x;
}Foreach dListMarkers;
};
If (AddZombieToMap) then
{
k=0;
{
deleteMarkerLocal ("zmMarker"+ (str k));
k=k+1;
}forEach markers;
};
If (AddUnlockedVehiclesToMap) then
{
i=0;
{
deleteMarkerLocal ("UvehMarker"+ (str i));
i=i+1;
}forEach unlockedVehList;
};
If (AddLockedVehiclesToMap) then
{
i4=0;
{
deleteMarkerLocal ("LvehMarker"+ (str i4));
i4=i4+1;
}forEach lockedVehList;
};
If (AddPlotPoleToMap) then
{
i0=0;
{
deleteMarkerLocal ("poleMarker"+ (str i0));
i0=i0+1;
}forEach poleList;
};
If (AddStorageToMap) then
{
i1=0;
{
deleteMarkerLocal ("storageMarker"+ (str i1));
i1=i1+1;
}forEach storageList;
};
If (AddCrashesToMap) then
{
i2=0;
{
deleteMarkerLocal ("crashMarker"+ (str i2));
i2=i2+1;
}forEach crashList;
};
If (AddBuildablesToMap) then
{
i3=0;
{
deleteMarkerLocal ("buildablesMarker"+ (str i3));
i3=i3+1;
}forEach buildableObjectsList;
};
};
};
EAT_PlayerESP = {
setGroupIconsVisible [true, true];
#define COLOR_GREEN [0,1,0,1]
#define COLOR_BLUE [0,0,1,1]
#define COLOR_WHITE [1, 1, 1, 1]
#define COLOR_ORANGE [1,0.3,0,1]
#define COLOR_RED [1,0,0,1]
if (!("ItemGPS" in items player)) then {player addWeapon "ItemGPS";};
EATplayerESP = _this select 0;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has player ESP",name player,getPlayerUID player] call EAT_Logger;};
[] spawn {
private ["_color","_crew","_vehname","_i","_crewtotal"];
_color = "";
while {EATplayerESP} do
{
{
if (vehicle _x == _x) then {
clearGroupIcons group _x;
group _x addGroupIcon ["x_art"];
if ((side _x == side player) && (side player != resistance)) then {
_color = COLOR_RED;
} else {
_color = COLOR_ORANGE;
};
group _x setGroupIconParams [_color, format ["[%1]-[%2m]",name _x,round(_x distance player)], 0.5, true];
} else {
clearGroupIcons group _x;
group _x addGroupIcon ["x_art"];
_vehname = (getText (configFile >> 'CfgVehicles' >> (typeof vehicle _x) >> 'displayName'));
_crewtotal = (crew (vehicle _x));
_crew = (name (crew (vehicle _x) select 0));
_i = 1;
{
if(_i != 1) then {
_crew = _crew + ", " + (name _x);
};
_i = _i + 1;
} forEach _crewtotal;
if ((side _x == side player) && (side player != resistance)) then {
_color = COLOR_BLUE;
} else {
_color = COLOR_RED;
};
group _x setGroupIconParams [_color, format ["[%2]-[%3%4%5%6%7%8%9%10%11]-[%1m]",round(_x distance player),_vehname,_crew], 0.5, true];
};
} forEach playableUnits;
sleep 1;
};
{clearGroupIcons group _x;} forEach playableUnits;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has DISABLED player ESP",name player,getPlayerUID player] call EAT_Logger;};
};
};
EAT_GodMode = {
/*
Heals all damage and makes the user invincible to damage by everything
excluding antihack killing a hacker.
*/
private["_player","_vehicle"];
EATplayerGod = _this select 0;
_player = player;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has _player god mode",name _player,getPlayerUID _player] call EAT_Logger;};
fnc_usec_unconscious = {};
_player removeAllEventHandlers "handleDamage";
_player addEventHandler ["handleDamage", { false }];
_player allowDamage false;
r_player_unconscious = false;
r_player_injured = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_timeout = 0;
dayz_sourceBleeding = objNull;
disableUserInput false;
_player setVariable ["USEC_injured",false,true];
{_player setVariable[_x,false,true];} forEach USEC_woundHit;
_player setVariable ["unconsciousTime", r_player_timeout, true];
_player setHit ["body",0];
_player setHit ["hands",0];
_player setHit ["legs",0];
_player setVariable['medForceUpdate',true,true];
[_player] spawn {
private "_player";
_player = _this select 0;
while {EATplayerGod} do {
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 36;
r_player_infected = false;
fnc_usec_damageHandler = {};
player_zombieCheck = {};
r_player_inpain = false;
r_player_blood = 11999;
uiSleep 0.3;
};
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has DISABLED _player god mode",name _player,getPlayerUID _player] call EAT_Logger;};
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
_player removeAllEventHandlers "handleDamage";
_player addEventHandler ["handleDamage", {true}];
};
};
EAT_VehGod = {
/*
Air vehicles will explode if hit with a rocket or when crashing.
*/
EATvehicleGod = _this select 0;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has vehicle god mode",name player,getPlayerUID player] call EAT_Logger;};
[] spawn {
private "_vehicle";
while{EATvehicleGod} do
{
_vehicle = (vehicle player);
if (_vehicle != player) then {
_vehicle setFuel 1;
_vehicle setDamage 0;
};
uiSleep 0.1;
};
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has DISABLED vehicle god mode",name player,getPlayerUID player] call EAT_Logger;};
};
};
EAT_InfiniteAmmo = {
EATinfiniteAmmo = _this select 0;
// Tool use logger
if (EAT_logMajorTool) then {format["%1 %2 -- has turned ON infinite ammo",name player,getPlayerUID player] call EAT_Logger;};
[] spawn {
while {EATinfiniteAmmo} do
{
vehicle player setVehicleAmmo 1;
vehicle player setUnitRecoilCoefficient 0;
uiSleep 0.1;
};
vehicle player setUnitRecoilCoefficient 1;
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has turned OFF infinite ammo",name player,getPlayerUID player] call EAT_Logger;};
};
};
EAT_VehSpeedBoost = {
_isActive = _this select 0;
if (_isActive) then {
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has added speed boost",name player,getPlayerUID player] call EAT_Logger;};
SPEED_UP =(findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call MY_KEYDOWN_FNC;false;"];
MY_KEYDOWN_FNC = {
private["_vehicle","_nos","_supgrade"];
_vehicle = vehicle player;
if (_vehicle == player) exitWith {};
_nos = _vehicle getVariable "nitro";
_supgrade = _vehicle getVariable "supgrade";
if(isEngineOn _vehicle) then
{
switch (_this) do {
case 17: {
if(!isNil "_supgrade") then {
_vehicle SetVelocity [(velocity _vehicle select 0) * 1.011, (velocity _vehicle select 1) *1.011, (velocity _vehicle select 2) * 0.99];
} else {
_vehicle setVariable ["supgrade", 1, true];
};
};
case 42: {
if(!isNil "_nos") then {
_vehicle setVelocity [(velocity _vehicle select 0) * 1.01, (velocity _vehicle select 1) * 1.01, (velocity _vehicle select 2) * 0.99];
} else {
_vehicle setVariable ["nitro", 1, true];
};
};
};
};
};
} else {
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has DISABLED speed boost",name player,getPlayerUID player] call EAT_Logger;};
(findDisplay 46) displayRemoveEventHandler ["KeyDown", SPEED_UP];
};
};
EAT_ZomShield = {
EAT_SheildMe = _this select 0;
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has zombie shield",name player,getPlayerUID player] call EAT_Logger;};
[] spawn {
private["_pos","_zombies"];
while {EAT_SheildMe} do
{
_pos = getPos player;
_zombies = _pos nearEntities ["zZombie_Base",30];
{
deleteVehicle _x;
} forEach _zombies;
};
// Tool use logger
if(EAT_logMinorTool) then {format["%1 %2 -- has disabled zombie shield",name player,getPlayerUID player] call EAT_Logger;};
};
};
EAT_TeleportToggle = {
private ["_done","_location","_locOK","_pos","_worked"];
if (!("ItemGPS" in items player)) then {player addWeapon "ItemGPS";};
_done = false;
_locOK = true;
_worked = false;
EAT_teleport = {
_pos = [_this select 0, _this select 1,_this select 2];
if ((vehicle player) isKindOf "Air" && isEngineOn (vehicle player) && (speed (vehicle player)) > 20) then{
(vehicle player) setpos [_pos select 0, _pos select 1, 1000];
player setVariable["lastPos",0, true];
_worked = true;
} else {
if ((vehicle player) != player && !((vehicle player) isKindOf "Ship")) then {
_location = [_pos select 0, _pos select 1] findEmptyPosition [0,10];
if (count _location < 1) then {
"Unable to teleport here." call dayz_rollingMessages;
} else {
(vehicle player) setpos _location;
_worked = true;
};
} else {
(vehicle player) setpos [_pos select 0, _pos select 1, 0];
_worked = true;
};
};
openMap [false, false];
TitleText [format[""], "PLAIN DOWN"];
_done = true;
// Tool use logger
if(_worked) then {
if(EAT_logMajorTool) then {format["%1 %2 -- has teleported",name player,getPlayerUID player] call EAT_Logger;};
};
};
closeDialog 0;
uiSleep 0.5;
"Click on the map to Teleport" call dayz_rollingMessages;
if(!(visibleMap)) then {
openMap [true, false];
};
onMapSingleClick '[_pos select 0, _pos select 1, _pos select 2] call EAT_teleport';
waitUntil{_done || !(visibleMap)};
onMapSingleClick "";
};
EAT_TpToPlayer = {
private["_max","_j","_menuCheckOk"];
_menuCheckOk = false; _max = 10; _j = 0;
snext = false; plist = []; pselect5 = "";
{if ((_x != player) && (getPlayerUID _x != "")) then {plist set [count plist, name _x];};} forEach entities "CAManBase";
{if ((count crew _x) > 0) then {{if ((_x != player) && (getPlayerUID _x != "")) then {plist set [count plist, name _x];};} forEach crew _x;};} foreach (entities "LandVehicle" + entities "Air" + entities "Ship");
EAT_pMenuTitle = "Teleport to Player:";
while {pselect5 == "" && !_menuCheckOk} do
{
[_j, (_j + _max) min (count plist)] call EAT_fnc_playerSelect; _j = _j + _max;
WaitUntil {pselect5 != "" || snext || commandingMenu == ""};
_menuCheckOk = (commandingMenu == "");
snext = false;
};
if (pselect5 != "exit" && pselect5 != "") then
{
_name = pselect5;
{
scopeName "fn_tpToPlayer";
if(name _x == _name) then {
format["Teleporting to %1", _name] call dayz_rollingMessages;
(vehicle player) attachTo [_x, [2, 2, 0]];
uiSleep 0.25;
detach (vehicle player);
// Tool use logger
if(EAT_logMajorTool) then {format["%1 %2 -- has teleported to %3_%4",name player,getPlayerUID player,_name,_x] call EAT_Logger;};
breakOut "fn_tpToPlayer";
};
} forEach entities "CAManBase";
};
};
// Toggles Individual Functions on and off
EAT_ScriptToggle = {
private ["_toggle","_function"];
_toggle = _this select 0;
_function = _this select 1;
_toggle = !_toggle;
[_toggle] call _function;
_toggle
};
// Sends function usage info to server for logging
EAT_Logger = {
EAT_PVEH_usageLogger = _this;
publicVariableServer "EAT_PVEH_usageLogger";
};
// Turns default admin mode functions on. EAT_AdminMode = true
EAT_AdminToggleOn = {
if (EAT_fastWalk) then {[EAT_AdminMode] call EAT_FastForwardToggle;};
if (EAT_fastUp) then {[EAT_AdminMode] call EAT_FastUpToggle;};
if (EAT_speedBoost) then {[EAT_AdminMode] call EAT_VehSpeedBoost;};
if (EAT_enhancedESPMode) then {[EAT_AdminMode] call EAT_EnhancedESP;};
if (EAT_playerESPMode) then {[EAT_AdminMode] call EAT_PlayerESP;};
if (EAT_invisibility) then {[EAT_AdminMode] call EAT_AdminInvisible;};
if (EAT_infAmmo) then {[EAT_AdminMode] call EAT_InfiniteAmmo;};
if (EAT_flyingMode) then {[EAT_AdminMode] call EAT_Flying;};
if (EAT_playerGod) then {[EAT_AdminMode] call EAT_GodMode;};
if (EAT_vehicleGod) then {[EAT_AdminMode] call EAT_VehGod;};
if (EAT_ZombieShield) then {[EAT_AdminMode] call EAT_ZomShield;};
if (EAT_grassOff) then {[EAT_AdminMode] call EAT_GrassOffToggle;};
if (EAT_adminBuildMode) then {[EAT_AdminMode] call EAT_adminBuildCount;};
};
// Turns default admin mode functions off if they are on. EAT_AdminMode = false
// Scripts that run on a loop to do not need to be run again. The control variable just needs to be set to false for the script to stop
EAT_AdminToggleOff = {
if (EAT_fastWalk) then {[EAT_AdminMode] call EAT_FastForwardToggle;};
if (EAT_fastUp) then {[EAT_AdminMode] call EAT_FastUpToggle;};
if (EAT_speedBoost) then {[EAT_AdminMode] call EAT_VehSpeedBoost;};
if (EAT_enhancedESPMode) then {EATenhancedESP = false;};
if (EAT_playerESPMode) then {EATplayerESP = false;};
if (EAT_invisibility) then {[EAT_AdminMode] call EAT_AdminInvisible;};
if (EAT_infAmmo) then {EATinfiniteAmmo = false;};
if (EAT_flyingMode) then {EATflying = false;};
if (EAT_playerGod) then {EATplayerGod = false;};
if (EAT_vehicleGod) then {EATvehicleGod = false;};
if (EAT_ZombieShield) then {EAT_SheildMe = false;};
if (EAT_grassOff) then {[EAT_AdminMode] call EAT_GrassOffToggle;};
if (EAT_adminBuildMode) then {[EAT_AdminMode] call EAT_adminBuildCount;};
};
// ESP has its own functions because one turns the other off
EAT_playerESPToggle = {
EAT_playerESPMode = !EAT_playerESPMode;
if(EAT_playerESPMode && EAT_enhancedESPMode) then {EAT_enhancedESPMode = false; EATenhancedESP = false;};
if (EAT_playerESPMode) then {[EAT_playerESPMode] call EAT_PlayerESP;} else {EATplayerESP = false;};
};
EAT_enhancedESPToggle = {
EAT_enhancedESPMode = !EAT_enhancedESPMode;
if(EAT_playerESPMode && EAT_enhancedESPMode) then {EAT_playerESPMode = false; EATplayerESP = false;};
if (EAT_enhancedESPMode) then {[EAT_enhancedESPMode] call EAT_EnhancedESP;} else {EATenhancedESP = false;};
};
// Build unidimensional array of modular building items
//EAT_buildUniArray = [EAT_buildModular] call myfnc_MDarray;
// This last section compiles all of the vehicles used in the vehicle spawner into arrays so there is no delay when loading the graphical menu.
// Do not alter this code.
EAT_allVehList = [];
EAT_allEpochVehList = [];
local _filter = ["SUV_TK_CIV_EP1","SUV_TK_EP1","SUV_UN_EP1","SUV_PMC","ArmoredSUV_PMC","SUV_PMC_BAF"];
local _cfgvehicles = configFile >> "cfgVehicles";
local _vehicle = objNull;
local _image = "";
local _text = "";
local _type = "";
for "_i" from 0 to ((count _cfgvehicles) - 1) do {
_vehicle = _cfgvehicles select _i;
if (isClass _vehicle) then {
_type = configName(_vehicle);
if ((getNumber(_vehicle >> "scope") == 2) && {getText (_vehicle >> "picture") != ""} && {_type isKindOf "AllVehicles"} && {!(["Parachute",_type] call fnc_inString)} && {!(_type isKindOf "CAManBase")}) then {
_text = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
_image = (getText (configFile >> "CfgVehicles" >> _type >> "picture"));
EAT_allVehList set [count EAT_allVehList,[_type, _text, _image]];
if (["_DZ",_type] call fnc_inString || {["SUV_",_type] call fnc_inString} || {["JetSki",_type] call fnc_inString} && {!(_type in _filter)}) then {
EAT_allEpochVehList set [count EAT_allEpochVehList,[_type, _text, _image]];
};
};
};
};
diag_log "Admin Tools: Common Functions Loaded";